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Six Vivid

45
Posts
12
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15
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11
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A member registered Mar 20, 2023 · View creator page →

Creator of

Recent community posts

Oh cool thanks rob

Went to look at the reference for upgraded apis but taken down

It seems the API must be ran on the init scene (the first scene that runs) and this fixed it. The occlusion is a deal maker for my project thank you Robo

Hello, i am using your occlusion culling in my project, ive ran some tests and it seems to be what is causing objects to stay rendered when action "make invisible > current scene node" in this case for switching weapons in my game.

When I run my game normally (not through runApp.exe) it all functions but there is lag from no occlusion culling. When I run from runApp.exe this issue occurs but performance is smooth.

Any thoughts why it might be causing this issue and what to do?

Followed the instructions but cant seem to get it to work for me, these javascript functions would be so helpfu

Thank you so much

Sure, I will add you

I use coppercube 6 and have done 2d in it before, so yes! :)

Ok i thought so just thought I'd ask

Can I submit that?

Programmer or developer? I can do alot in the engine I use

Okay, thanks

What do you mean by wheel of fortune exactly

I'll be participating as well :)

Sounds good thanks!

(1 edit)

I'm assuming you do but I'm just wondering as I've seem some game jams don't mind

I know its great. Lol

Thats what I was going to ask, will it count if your ascii is actually a filter to change whats rendering into ascii only based on the screen image?

(2 edits)

PROLOGUE OFFICIALLY RELEASED! ACT 1 COMING SOON!


                                                                      Details: 

-Simple Controls (WASD, SPACE, LMB, E, 12345)

-Multiple Difficulty Levels

-Scenario Based (other gamemodes such as Survival mode will come in the future)

-Made using coppercube 6 free edition and Unreal Engine 4.7.2


                                                                      Update Log:

Date: 5/24/2023

                    -Visuals, Effects and Performance-

- Chromatic Abberation

- Film Grain

- Lens Distortion

- Filmic Anamorph Sharpening

- Filmic Adaptation

- Image Sharpening

- Sepia, and Technicolor color filters

- SMAA

- Better, smoother, and more stronger vignette

- HDR




Date: 5/17/2023

                    -Guns-

- AK 47

- Red Dot for AK 47

- M134 Minigun

- Updated Sound Library


                    -World and Scenario Mechanics-

- Buy station (Purchase Ammo, Guns, etc)

- More balanced economy


                    -Mutants and Enemy AI-

- Chance to bleed out (chance percentage varies between difficulties)

                    -Visuals, Effects and Performance-

- High resolution textures (1920-4096)

- Extra Visual Effects (Blood / Gore, Crosshair, Hitmarkers, Vignette, etc)

- Updated animations


                    -Controls and Miscellaneous-

- Smoother controls

- ADS (Aim Down Sights)




https://six-vivid.itch.io/death-incarnate

I also dont think I would be blinking so much in this situation lol... Generally you have your eyes open when aiming a gun. Lol

Well then the accuracy is horrible, looked as if I shot him in the head six times..

Yeah its pretty hard lol. Its really good though. Definitely trying again tomorrow. I was just explaining my experience with how hard it really is. I also never found the magazine that others found (i saw in video).

It's absolutely great, and amazing visuals. However I am upset that the two monsters that attack me at the same time from different directions, take more than 1 mag each. You can't beat it. I retried about six times and every time the second one got me, even when running back to the start and reloading as I shoot.

(RECENTLY UPDATED!) - See Changelog For More


https://six-vivid.itch.io/transient-worlds

Features:

- Inter-dimensional Travel

- Huge Randomly Generated Worlds

- Custom Building Mechanics

- Destroyable Structures

- Save / Load Player Progress

- Animals and Hunger

- In-game Commands


Screenshots:


Changelog:

- Revamped build controls

- New commands

- Bug fixes

Maybe add a pre-game timer even just 3 seconds because I can't really even start without already colliding with an obstacle

Of course!

Very very dreadful vibes! I loved it!

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A retro inspired sci-fi first person shooter. Enter the world of Andromeda, where the rapture has left civilizations at war, and in chaos. Fight against the pulse radiation mutated extra terrestrials. Good luck soldier.

Please watch the trailer for backstory! :)

https://six-vivid.itch.io/andromeda


Note: Also fun using controller with Joystick Gremlin/vJoy

I appreciate all the support and will have more games out soon!

The lockpicking isnt working because you're spamming it, lol.

Unfortunately I didn't have time to fix that in the 48 hours, but I could update the game if people are interested in that! :)

Thanks, Six Vivid

Thank you so much for creating a playthrough video! You are the first.

I must add that you missed part of the game, the accessible rooftops have power switches :)

I know it was short, it was my first time challenging myself to a deadline

I have another project that is much scarier, and will feature replay-ability with multiple endings and longer playtime :)

If not, you should :).

I made things hidden enough you might have to play a couple times to find it all :)

Here is the simple trailer for the game :).

Thanks again for all the support!