Oh cool thanks rob
Six Vivid
Creator of
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Hello, i am using your occlusion culling in my project, ive ran some tests and it seems to be what is causing objects to stay rendered when action "make invisible > current scene node" in this case for switching weapons in my game.
When I run my game normally (not through runApp.exe) it all functions but there is lag from no occlusion culling. When I run from runApp.exe this issue occurs but performance is smooth.
Any thoughts why it might be causing this issue and what to do?
PROLOGUE OFFICIALLY RELEASED! ACT 1 COMING SOON!
Details:
-Simple Controls (WASD, SPACE, LMB, E, 12345)
-Multiple Difficulty Levels
-Scenario Based (other gamemodes such as Survival mode will come in the future)
-Made using coppercube 6 free edition and Unreal Engine 4.7.2
Update Log:
Date: 5/24/2023
-Visuals, Effects and Performance-
- Chromatic Abberation
- Film Grain
- Lens Distortion
- Filmic Anamorph Sharpening
- Filmic Adaptation
- Image Sharpening
- Sepia, and Technicolor color filters
- SMAA
- Better, smoother, and more stronger vignette
- HDR
Date: 5/17/2023
-Guns-
- AK 47
- Red Dot for AK 47
- M134 Minigun
- Updated Sound Library
-World and Scenario Mechanics-
- Buy station (Purchase Ammo, Guns, etc)
- More balanced economy
-Mutants and Enemy AI-
- Chance to bleed out (chance percentage varies between difficulties)
-Visuals, Effects and Performance-
- High resolution textures (1920-4096)
- Extra Visual Effects (Blood / Gore, Crosshair, Hitmarkers, Vignette, etc)
- Updated animations
-Controls and Miscellaneous-
- Smoother controls
- ADS (Aim Down Sights)
It's absolutely great, and amazing visuals. However I am upset that the two monsters that attack me at the same time from different directions, take more than 1 mag each. You can't beat it. I retried about six times and every time the second one got me, even when running back to the start and reloading as I shoot.
(RECENTLY UPDATED!) - See Changelog For More
https://six-vivid.itch.io/transient-worlds
Features:
- Inter-dimensional Travel
- Huge Randomly Generated Worlds
- Custom Building Mechanics
- Destroyable Structures
- Save / Load Player Progress
- Animals and Hunger
- In-game Commands
Screenshots:
Changelog:
- Revamped build controls
- New commands
- Bug fixes
A retro inspired sci-fi first person shooter. Enter the world of Andromeda, where the rapture has left civilizations at war, and in chaos. Fight against the pulse radiation mutated extra terrestrials. Good luck soldier.
Please watch the trailer for backstory! :)
https://six-vivid.itch.io/andromeda
Note: Also fun using controller with Joystick Gremlin/vJoy
Thank you so much for creating a playthrough video! You are the first.
I must add that you missed part of the game, the accessible rooftops have power switches :)
I know it was short, it was my first time challenging myself to a deadline
I have another project that is much scarier, and will feature replay-ability with multiple endings and longer playtime :)