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India Wishart

17
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A member registered Nov 26, 2021 · View creator page →

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This was pretty arcane... Could've used some instructions or a story blurb, maybe on the start menu, that gives an idea of what is going on. I couldn't find any pointers or indication for what to click on or where to go.

I had fun! It worked, and it was enjoyable, so kudos. It could've used more types of interactions, like people who actually have ID's that match their given names. It was a fun play on the theme as well.

I had fun! It worked, and it was enjoyable, so kudos. It could've used more types of interactions, like people who actually have ID's that match their given names. It was a fun play on the theme as well.

I had fun! It worked, and it was enjoyable, so kudos. It could've used more types of interactions, like people who actually have ID's that match their given names. It was a fun play on the theme as well.

A clever, zany little game that took about an hour to complete. The characters are very fun and silly, and the environment is very thoughtfully designed. I very much enjoyed exploring, looking at all the posters, and talking to all the silly NPC's. The visual style of the characters was really fun and stylized. 

There were a lot of little errors with capitalization and punctuation which were unfortunate because this game depends heavily on dialogue and quest text. There were also several environmental textures which were blurry and pixelated, which sucked when it was posters that I knew must have been clever and I wanted to see. I could see that the developers wanted to do something interesting with the combat system, but it didn't really stand out to me. I felt that combat was secondary in this game, though, so it wasn't a big deal.

The UI had a nice, retro vibe. However, I thought there was no reason for the mouse cursor to be used in the menu when it isn't used at any other time, even in the combat encounters. I also thought that the combat UI should have matched the exploration UI better, instead of using different containers.

Great work. Keep creating!

(1 edit)

This was a super fun idea, and I very much enjoyed the various ghosts' art and personalities. I can tell you all worked hard on it! 

Edit: I also love the name! I got a chuckle out of it, heehee.

This was very fun and worked smoothly! The simple graphical aesthetic worked very well with the vibe you were going for.

XD *cry*

It was very fitting for the "thread the needle" theme.

Loved the Naruto run and super high jumps.

So intense. Ultimate survivor season 2. 100% accurate tightrope walking simulation.

So fast. So intense. Great music and buttons.

Definitely my favorite

Super fun collection. Intertidal zone was a banger.

Super fun piece! I thought it could use some more balance between the loud and soft bits. Levels, or something. You know what I'm talking about.

Gotta go fast!

That one is a banger.