I'm so sorry it's very very long to read!
siyomono0
Recent community posts
Hiya, great game btw, really cool but I got some ideas + adjustments i thought of rn for you:
- Two options for selecting nations: completely random - the player doesn't choose who to select but a random nation is selected which makes the game more like a game or the one we got rn which is more sandbox. I think this is second most important thing, simple but this would add a lot to the game.
- A feature to get rid of a card: if the player doesn't want it, being able to put it in the trash would be very nice.
- BORDERS! I think this is the most urgent update required due to it making the game look way better. Simple addition - border is a darker colour of the nations colour that is 1 pixel big. Larger maps might be 2 pixels to look better. (and if the nation is full black or full white the border would be the inverse of the colour, you cannot currently see white nations). Also borders are not counted if they are next to the sea.
- Cities: This is also important! Adding a card that allows for a cities to be placed in a nation's lands and a captital city when you first create a new nation or split, cities should be a lighter colour of the original nation colour or dark. Also to furthur extend this you could create new cards for cities like cities expansion into a new pixel (should have a limit for number of cities and size -> could maybe expand this limit if more technology -> future idea keep reading), if two cities touch they can unite or adding razing cities but i'm rambling on. A little side info box like for nations could be added - their origins, name, land, area what turn they were establised etc.
- Ideologies: nations have ideologies, monarchy, democracy, republic, dictatorship, etc. There will be a card that is more rare that changes goverment type: The leader can therefore change into a council or president or king. Gives more flavour. Splits can therefore have a higher chance of getting a different goverment. To extend this, each goverments have their own special cards in addition to their general cards that everyone has.
- Puppets/vassals: Adding a card that vassels another nation but only if the other nation is smaller (or technolgically weaker, see next idea) and is close to the nation. This card will not be avaliable for nations where these conditions do not apply. If borders are created then the vassel will be the same colour as the owner. There will also be a freedom card obviously.
- Technology: major point in all of civilisation is technology - All new nations starts at a fixed value but a card chooses to increase a technology of a nation or reduce it. A split will make the seceeding nation have the same technolgy of it's parent state. You can do a whole lot with this one like increasing the chance of good cards to higher technological nations and decrease severity of future implementations like natural disasters. Or unlock new cards when at a new technology.
- Map creator: kinda obvious to add, then a place where we can all publish our maps and get other peoples maps. But also in the map creator allow us to make premade nations so when you start it won't be from stratch and we can get more historical sernarios.
- Uniting with another nation changes: Requires close proximity and the larger nation becomes the main country afterwards - in my games I noticed how silly it was that a small split state would 'unite' with the way larger state. Two options to fix this, larger nation annexs the smaller nation OR they create a new state like, 'x' - 'y' with the larger nations colour or make a new colour. Final idea to fix unions are adding both of these, If the nations have the same origin, the larger one will annex the smaller one but if the origins are different they unite together.
- Population: Could add a population which shows each nations population, this would make the game complex and I don't fully know how to add this without it being stupid but population is a idea I thought of.
- Ages: I know you're planning of historical era but might I give you an idea - Golden ages, normal ages and dispair ages each historcal era for each nation, basicaly Civ 6 ages. This is only aesthetic and flavour but you might be able to add on this or make it better.
- The white uncivilized lands could be changed into tribal lands, could be it's own large nation. By own large nation I do mean small tribal communities and small areas but they are all tagged together. this could bring life to the completely empty lands and bring more lore to the worlds like the tribes are fighting back, They shouldn't get their own leader and their traits should just be tribal (could be tribal goverment if ideologies are added).
- Relations: If a nation had a stable border with another nation then their relations with each other is increased each turn to a maximum or if a nation is consistantly expanding everywhere then they would get negative relations - this would be purely aesthetic and be viewed in a special map mode and not affect the game directly.
- Option to enable name of the nations over their land, the map is a bit too empty rn.
- Renameable Origins.
- Empty lands should be peach coloured.
- Make the drawing limit bar verticly on the left of the screen pls
- When the map ends at the sides it just continues to be blue sea, I think it would be fun if it was a tabletop, a table with stuff on it and should probably stop the player's camera from wondering off to the void. Or make a border around the map.
- When the world map eventually comes or future versions or whatever it would be dope for the map to loop.
- More terrains: marshlands, desert, tundra, forest etc.
- This is a bug fix not an idea but the new leader card does nothing.
- Another bug is that I cannot save onto a prexisting save unless I write the identical name of the save.
- Stop giving out the card create new nation once there is not enough new land to create a new nation
- Be able to change drawing size by pressing 1, 2 or 3 on the keyboard.
- Move camera by mouse - moving the mouse to the sides of the screens moves the camera.
- Change turns to years -> more immersion and allows for historical eras.
- be able to stop drawing even if you have some extra left. Some sort of end turn or something. Also for expansion have two options - only nations expansions or empty land expansion.
- Make the starting nation inital expansion smaller, too big. And make split smaller too! i want to make small city states type succession too. Half is way too much for the bigger one
- This is too far/complex for the game but some stuff that would make the game way more realistic and immersive would be regional impact, e.g. say relations were a thing then multiple peaceful nations would dislike the aggresive leader even if the aggresive leader didn't take land from them directly. Or technologicaly, if there is a high technolgical civilisaition then they would create technological spread tech (more positive tech cards more often) to their less tech nations around them regionally and not across the map.
I had some other stuff about histrorical eras like you were writting about up top but I forgot it and this list is way too long already, Great game btw!!
came from tiktok, however I can't play the game as I lag too much and it kicks me out so I hope the best for you but I unfortunately can't play
I do have some ideas tho from what I played:
allies
peace treaties (more options such as vassals, limit army or take reparations)
air & navy - port or airbase for extra benefits in war and blockades
select multiple units at once by dragging mouse
form new nations
encirclements
capital city
make the spectator when you enter spectator in the tab console. and to enter as a nation write the nations name in tab/ console
events - e.g. famine, union, floods, resource detection, president dies/ assassinated etc...
civil war due to party split (low chance of occurring)/ revolt from annexed states
united nations or Eu sort of thing, not a military alliance but for events, votes, economic or events
(I'm not sure because I haven't tested) the pacific should should be connected from japan to America in any way possible
(this is more extreme to do and is not necessary) Create maps for different dates such as 1444 or 1936. Could include colonization and different soldier skins for each date
Last idea I got is a tech/ political tree. This could be for extra benefits for certain nations, alliances, world wars or for the tech.
good game though, not that I have played much I hope much success from you and your game
you can choose to add none of these, it is your game in the end but make sure the game works without bugs before adding new new feature and add essential things like the selecting multiple troops at once
:)
As you can see, a nation conquered the entire world without my help and it took nearly 8000 years, (with revolts) and it appears once a nation conquers the entire map and have cored or neutralized a city they don't get anymore revolts as the revolt risk drops to o% and the game is pretty much over, (unless you manually revolt it).
Also I noticed in my game the largest aged nation which is also part of the first generation of nations (2569 years old) is linked to every nation that ever existed, meaning a long lasting start nation can manage to get every revolt connected to it. It was also sad to see it fall, it had a total of 29 revolts while the rest of the nations had maximum 19 revolts.
Great game btw.
Don't know how to check for a a log.txt file however all I see "gamename".exe tabs. A black console and the actual game window that's all white. Then a small tab displaying what my first comment was about, It seems almost fine but I cannot identify the problem.
I know my specs are bad but this game didn't seem that much of a problem.
Processor Intel(R) Core(TM) i3-8145U CPU @ 2.10GHz 2.30 GHz
Installed RAM 4.00 GB (3.82 GB usable)
System type 64-bit operating system, x64-based processor
Pen and touch No pen or touch input is available for this display
love it, unfortunately there is no save function or any updates
E.g. walls, stacking buildings on each other or even more islands (better if randomly generated).
These functions would satisfy the people who play this game including me but most importantly make the game replay able and would even make you proud of your work, well done :)
Love this game good work carry on doing your best.
However, unfortunately I cant play large maps as my computer is to bad to handle this but from what I played its great. Please continue being great.
If you want some feedback then I can suggest adding more detailed and better looking buildings. That's all from me :)