I had it so that you had to complete each step of the tutorial before continuing, although I realize now that this isn't very intuitive. I just enabled all the buttons, making the tutorial optional now. Thanks for your input!
Sebastian
22
Posts
9
Topics
9
Followers
3
Following
A member registered Jul 26, 2020 · View creator page →
Creator of
An interactive simulation of celestial bodies using real-time physics
Simulation
An interactive space simulation and explorer in a hypothetical solar system.
Simulation
There is an outbreak! Vaccinate the sick before they attack Doctor Turret!
Shooter
Recent community posts
Tech Dungeon: Roguelite - Asset Pack comments · Replied to Pupkin Assets in Tech Dungeon: Roguelite - Asset Pack comments
Tech Dungeon: Roguelite - Asset Pack comments · Posted in Tech Dungeon: Roguelite - Asset Pack comments
itch.io Community » General » Release Announcements · Replied to No Time To Play in N-Body Simulator | New Release!
itch.io Community » General » Release Announcements · Created a new topic N-Body Simulator | New Release!
I am not looking to make a really complicated game with lots of art/code, I just want to make something small and relatively simple. So I am not looking for someone too experienced with high expectations. In terms of my own experience, I have been using the Unity game engine for more than six months now and I can code fundamental features to a simple game pretty quickly. But one problem... I only do 3D and I have no idea how to use blender or do the "art" as they call it. Hit me up if u are interested.
Something I should note as well: I have never worked with other people making games or participated in a Game Jam