Decently fun game, I liked the shaders :)
Not sure what the point of shooting is though, you can do just fine just avoiding things.
Right. I've been meaning to dev log a lot, but I... kinda forgot about it. I did make a ton of Twitter noise, though. My game is pretty much done right now, only a couple bugs left to iron out. As you might know, my game is about a space sperm invading alien vaginas to spread life. Fits the theme, right? (Xoppa said I'd get bonus points, I'll hold him up on that). I made it using libGDX (duh), and Kotlin.
I wrote the game as a mix of a normal ECS and some event-driven stuff. Instead of doing things directly, the code fires events. For example, to damage something, it fires "DamageE". A Damage system picks up on that and subtracts health. A Knockback system picks up on that and moves the target a little back. A SoundOnDamage system picks up on that and plays a sound. You get the gist. I also used singletons EVERYWHERE. I blame Kotlin for that.
Things that were hard
Things I'm happy with
Things I'm unhappy with
I think that's about all I can think of to write at the moment. I might edit this post if I can think of anything else.
Play the game! http://ske.itch.io/panspermia
Rate the game! http://itch.io/jam/libgdxjam/rate/50237
Read the game! https://github.com/xSke/Panspermia