JUST ran this. Some modifications which worked really well for us:
1e Modifications:
Let players add their High Score instead of Resolve for Skee Ball.
Whether or not failed tests during this build stress is up to the game master.
LASER TAG Everyone gets WOUNDS for hits in the laser tag. If your players have bad combat skill, give them 3 hits. If the robots [REDACTED], then just have everyone's wounds reset to 0.
VTT: One of the best parts about Chunky Cheese is the majority of it can be given to the players as player facing aides or parts of the splash screen. I gave my players the title page minus mothership branding, the entire Menu Page, and the laser tag page, redacting the stats and the % chance at the bottom with a black marker. I gave them the first half of the Maze page, cutting right before the link to Theseus tips.
My players had a TON of fun with this one.
SPOILERS
Stuff I added: The people inside the suits were humans or androids with really, really bad contracts.Some things my players came up with which was I wasn't expecting: One of my android players started communicating with the combat robots (they had their speech circuits cut out, most of their fingers except their thumbs. The robots communicated with laser gun morse code. I implied the robots had been doing this so long that they had found ways to modify the laser guns however they wanted, and at the end of the scenario once things broke down, the android broke the combat androids out and told them not to hurt any people. The combat androids twisted the wires in the battery packs of their laser guns to make them significantly more... intense. And the combat androids ended up breaking out and are probably still out there somewhere on prospero's dream.
Stress Reduction
My players deserved to get some stress off, so for any of the following successes: Winning a game of Laser Tag, Winning a Prize, passing one of the two alcohol thresholds and then succeeding at a test, killing WW.
I gave them the following stress reduction:
Roll Sanity. On a success, divide your stress by half (rounded up) convert 1d5 of the removed stress to saves. On a Failure, just reduce your stress by half rounded up. Then gain one stress for failing the save. Critical Failure: Feel like you have to throw up, gain one stress, and have to head to the bathroom, where you might meet our least favorite friend.