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skelly1324

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A member registered Nov 02, 2016 · View creator page →

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(2 edits)

Tips for anyone struggling, this should work consistently:

Upgrade priorities:

- Upgrade 1 red and 1 blue to gold to make early/mid easier

- Remove starter red/purp/red/purp/blue in that order. Be careful not to remove dice after you have this handled or you can throw a run. 

- If you are below floor 8, take healing over new dice. Never take a new dice before floor 8, they are always stinky and make you weaker.

- After ~12 you want to start fishing for some really good new dice. Anything Hollow/Heavy is better than anything not hollow/heavy. Just once good dice can carry a run. 

- Upgrading random stuff is usually good, but I prefer silver purples to gold purples, as 3 range can be awkward to make work. They are better, you just don't get as much value as you do from other upgrades IMO

Combat tips:

- Blue is most important, unless you can finish off an enemy.

- Try to save a green for the end of a fight when you have plenty of armor, then hit it with all purples for max value. Try to end every fight with full health. 

I wouldn't worry too much about one persons experience, I picked the game up today and barely scraped my way to the boss on my first run, had a challenging few runs, then won on my 6th run after getting a good understanding of when to pick which upgrades.

Extremely fun few hours. Kudos to your team.

Hey, thanks! I'm glad this silly little game I made as part of a unity tutorial a few years ago is being enjoyed!

(1 edit)

Cute little game! Interesting core mechanic, and the last two levels start getting interesting. I liked the dogs head bobbing.

The sound was a little loud, jarring, and dissonant. Just needs a little polish probably, something to keep in mind for next time.

The ending blurb got a chuckle out of me.

Oh, also, you need to change the name of the game in the unity build settings, right now its 'Pet Game' in the bottom bar.