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skellygon

25
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A member registered Sep 24, 2015 · View creator page →

Creator of

Recent community posts

Really fun concept!  The one kid is quite creepy.

Lol thanks!  Although I don't know if you used that word the first time you played it, maybe some other words were used...  I agree the progress bar is very handy, whoever suggested that must be smart.

I was able to watch your victory in the vod and it gave me great pleasure, thanks for playing!

Thanks! :D  I wanted to put hover info on the pegs like you suggested but didn't get time, maybe in the future...  A blue peg does 3 base damage, before the multiplier.

Thanks :)  Your feedback definitely helped!

Thanks a lot!  Bonrad is a true hero indeed.

Thank you!

Thanks!  Hopefully I can get a few more of them in the game for next time.

Yes, with a wireless mouse/keyboard.  It's for games/movies, but 1BitDragon makes it so easy to just start poking around at a song, that I can often find energy to be creative and work on game music in an evening, even if I'm too tired to do any programming.

Just chiming to say that I love the mouse wheel zoom feature and I use it all the time, I edit on a TV that's a bit far away to see details and the zoom feature makes it seamless.  +1 from me for leaving the option to toggle it back on!

To replicate, make a song with multiple patterns, pattern 1 and pattern 2.  Start playing, and just before the editor moves to pattern 2, hold down the mouse to add a note somewhere in pattern 1.  When the song changes to pattern 2, it copies pattern 1 into pattern 2 and whatever you had in pattern 2 is lost.  Undo does not restore it, unfortunately.

Woah this is cool!  I like the clever level design and how some areas feel puzzle-like, like the spinning wheel thing.  It's a really interesting mechanic.

Oh no!  That's actually the end of the demo, there's no more blueprints to find, it's just free play at that point.  Yikes, I guess I should have made it more clear.  Thanks for playing btw!

This is a really cool idea!  It feels like there's a lot of depth and strategy in this combat mechanic, it's almost like a strategic tabletop game.  Plus I love the potential for vegetable-appropriate status effects, and things like wind resistance for your crops.   I made it through a medium battle with great success :)

Thank you for playing and for the kind words, I really appreciate it!

Nice job, this was great fun!

That was fun!  I had to work from the end and go back, and one of them took me way too long but I got there. :)  Nice work!

Cool, that was really fun, neat idea!  I played up to level 12 so far.

Thanks Ryan, that's good to hear!  I hope so too!

That art upgrade is awesome!  Really too bad about all the art you did that didn't make it in, but nice last minute pivot to get it done!

I missed the original but this is fun!  I enjoyed annoying my fish.

Your game looks awesome, very cool to see and I like the overall vibe of it!  Thanks for sharing your thoughts on solo dev work too.

Oh wow, congrats!  Thanks for playing and letting me know of your great victory, that's awesome!

Looks good so far!  Using my Macbook I can't find a way to rotate or pan the camera without a mouse.  If it doesn't exist yet, I suggest Unity controls which are:

  • Option key + drag to rotate
  • Option + Command keys + drag to pan

Also, Asset Forge makes my fan spin up in a few seconds and stay spinning as long as the program is in the foreground.  Unity generally doesn't do that unless I'm actually running a game - editor usage doesn't use much CPU.  CPU usage for Asset Forge is 60-65%, for Unity it's around 12%.  It would be nice for those of us on laptops at coffee shops to keep power usage down. :)