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SKrshe

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A member registered Jun 03, 2020 · View creator page →

Creator of

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ubuntu linux wine log from today (wed 30th).

the log seems to think its yesterday (29th)?

log_2024-10-29_17-31-06.txt:

[C:/jam/platform_windows.jai:860] Running through wine
[C:/jam/platform_d3d11.jai:118] D3D11 adapter is: Intel(R) HD Graphics 615s
[C:/jam/platform_d3d11.jai:414] Created swap chain of size 1268x689
[C:/jam/platform_d3d11.jai:437] Created render target view
[C:/jam/platform_d3d11.jai:146] Did blend state
[C:/jam/platform_d3d11.jai:158] Did blend rasterizer
[C:/jam/platform_d3d11.jai:191] Did samplers
[C:/jam/platform_d3d11.jai:194] Compiling main shader
[C:/jam/platform_d3d11.jai:616] Vertex Shader Compilation Error: main_shader.hlsl:2:10: error: syntax error, unexpected NEW_IDENTIFIER

[C:/jam/gem.jai:4900] Crashy time!
[C:/jam/gem.jai:4902] {"C:/jam/platform_d3d11.jai", 196, 2}: Assertion failed, message: initial d3d11_compile_main_shader failed
[C:/jam/gem.jai:4904] We will now dump a bunch of stuff, which may itself crash, so yea, the crash handler might crash now
[C:/jam/gem.jai:4925] latest_game is null
[C:/jam/gem.jai:4928] ux_mode is: null
[C:/jam/gem.jai:4929] user_id: 14692276069154006624
[C:/jam/gem.jai:4930] friends: []
[C:/jam/gem.jai:3928] Z:\home\anu\msc\out\demon-knives\
[C:/jam/gem.jai:4931] executable dir: Z:\home\anu\msc\out\demon-knives
[C:/jam/gem.jai:3928] Z:\home\anu\msc\out\demon-knives\
[C:/jam/gem.jai:4932] zstd: Z:\home\anu\msc\out\demon-knives/zstd.exe
[C:/jam/gem.jai:4933] local time: 2024-10-29_17-31-06
(1 edit)

tried to run with steam proton experimental and wine on Ubuntu linux

Error pop-up dialog:

Access denied.

IN file:/jam/platform_windows.jai line 880

hr: 0x80070005
Facility: FACILITY_WIN32
Code: 5

logs/log_2024-10-25_18-51-04.txt:

[C:/jam/gem.jai:3937] Crashy time!
[C:/jam/gem.jai:3939] {"C:/jam/utils.jai", 195, 2}: Assertion failed, message: win hr failed:
Access denied.^M

In file C:/jam/platform_windows.jai on line 880

hr: 0x80070005
Facility: FACILITY_WIN32
Code: 5
[C:/jam/gem.jai:3941] We will now dump a bunch of stuff, which may itself crash, so yea, the cr
[C:/jam/gem.jai:3962] latest_game is null
[C:/jam/gem.jai:3965] ux_mode is: null
[C:/jam/gem.jai:3966] user_id: 14776946685092519039
[C:/jam/gem.jai:3967] friends: []
[C:/jam/gem.jai:3968] executable dir: Z:\home\anu\msc\new-out\demon_knives
[C:/jam/gem.jai:3969] zstd: Z:\home\anu\msc\new-out\demon_knives/zstd.exe
[C:/jam/gem.jai:3970] local time: 2024-10-25_18-51-04
(3 edits)

Much obliged

 🎩\ 
  O/ 
 /| 
 || 
  |\ 
__|_|__ _
(15 edits)

Thanks for the great demake =)
I’m feeling the lack of music ingame tho TT

Ideas for you:

  • local multiplayer like minecraft
  • a simple npc ai could be fun
  • single player challenges i.e:
    • pacer test
    • juggle hiscore mini game

Thanks for this 😹

published free odin games are rare as of yet. I only know of skullsweeper by bad castle games and 2-3 wasm4 carts

yehaw!

Beutiful and Responsive

(1 edit)

Big fun gained. Much grind wished 😺.

sounds I am ok with. but this. This Scares Me.

probably the best reply ever made

fun

its a bit like http://www.freeriderhd.com/draw-rider

joyfull

(8 edits)

very beautiful Game 👍

A bit of Coyote Time and maybe an air cushion to allow you to dash earlier than you land might help with handling / combo diversity.

The Game could do with more animated components, especially when MC is standing still.

my idea for an air cushion:

~~~ dash height from top of air cushion


~~~ dash height from grounded






--- 
∧
| (air cushion): able to dash up in this range 
∨
___ ground