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sksry

5
Posts
A member registered Aug 02, 2024

Recent community posts

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first rpg maker game longer than 30 minutes that i played
can't believe it's been like a decade since then

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First 50%: Random events plot
Last 50%: A profoundly philosophical exploration of the nature and transience of emotions in an endless, eternal universe
Chun's journey really did a number on the narrative

I liked the replayability and that it was an RPGMaker tactical RPG with an implementation that didn't completely suck
The plot also reminded me of an inside joke with some of my friends involving multimedia crossovers
Overall, I enjoyed it a lot, and I hope the sequel bomb successfully detonates

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Bug: One of the Corbies on the pier pre-stage also remains on the screen (I think it's the one next to the bird vendor and only if you talk to him twice)

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Bug: If you talk to the coffee machine at the bottom right of the airplane (the one that gives you Coffee's Tears), its sprite remains on the screen indefinitely

Bug (?): You can interact with the anchor/Stage 1 secret chest trigger/Stage 2 bartender without having a unit adjacent to them

Bug (?): Player units can't interact with objects occupying the same tile as them, e.g., standing on the same tile where one of Tetaho's reinforcements appears and attacking the barricade will cause enemy units to spawn during the player phase, but the unit standing on top of an enemy unit can't engage that enemy unit

Bug (?): Stage 2 Gioios will be tipsy even if you do not give them alcohol