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SkullFyre

6
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A member registered Dec 11, 2020

Recent community posts

(1 edit)

It was mostly a joke. But in theory is possible, I done it with old games long ago, doubt inputs would work properly unless u got a gamepad to keyboard keys still can't confirm it tho 

(edit: might get some better results with Wine for android depending on how the game was made)

use termux and run linux version bruh

Thank you very much, it's working now

(2 edits)

Managed to start it up by disabling spring bone related options in avatar.ini. 

It's not really working either way as it's displaying a screen with "Not authenti(cat)ed"

also displays this at the bottom

:display: Unable to set window properties: !undecorated !fixed_size

I have tested avatars with and without spring bones in the avatars folder as recommended on other posts, none worked. Even with the xBot default avatar it won't open, idk what i'm doing wrong

Note: I've used the same avatar on VNyan, i even tried to switch between VRM 1.0 and 0...


Warning: unable to auto-locate config files in directory named by "<auto>etc/panda3d".

:display: loading display module: libpandagl.so

Known pipe types:

  glxGraphicsPipe

(all display modules loaded.)

:ShowBase: Default graphics pipe is glxGraphicsPipe (OpenGL).

:display: Created output of type glxGraphicsWindow

:ShowBase: Successfully opened window of type glxGraphicsWindow (OpenGL)

:audio: Using default OpenAL device

:display: Created output of type GLGraphicsBuffer

:shader: Preprocessing shader file: krender/shader/shadow.vert.glsl

:shader: Preprocessing shader file: krender/shader/shadow.frag.glsl

:display: Created output of type GLGraphicsBuffer

:display: Created output of type GLGraphicsBuffer

:shader: Preprocessing shader file: dof.vert.glsl

:shader: Preprocessing shader file: dof.frag.glsl

Loading plugin settings

Unkown plugin in plugin config: DEFAULT

Unkown override: autoblink : default

Unkown override: avatar : default

Unkown override: camera : default

Unkown override: camera_2nd : default

Unkown override: capture : default

Unkown override: donationalerts : default

Unkown override: emotes : default

Unkown override: gamepad : default

Unkown override: kemonomimi : default

Unkown override: mediapipe : default

Unkown override: scene : default

Unkown override: synthv : default

Unkown override: v4l2 : default

Unkown override: voicevox : default

Unkown override: vosk : default

Creating plugin instances ...

:gobj: Loading texture /home/zen_fyre/Desktop/release-lynx64/plugin/DA_Alert_Color.png

:text: Loading font /home/zen_fyre/Desktop/release-lynx64/plugin/Font Awesome 5 Free-Solid-900.otf

:pnmtext: Loaded font Font Awesome 5 Free Solid

:pnmtext: Loaded font Perspective Sans Regular

Traceback (most recent call last):

  File "vtuber_webcam.pyx", line 362, in init vtuber_webcam

marionette thread started

  File "vtuber_webcam.pyx", line 240, in vtuber_webcam.App.__init__

  File "plugin_manager.pyx", line 144, in vtuber_webcam.VPluginManager.apply

  File "plugin_manager.pyx", line 181, in vtuber_webcam.VPluginManager.on_setting_changed

  File "avatar.pyx", line 277, in plugin.avatar.VPlugin.update_spring_stiffness_mod

AttributeError: 'NoneType' object has no attribute 'set_spring_stiffness_mod'

(1 edit)

The main menu theme is definitely my favorite part of this game and ik the original but it managed to be even better... (obrigado, esse jogo é realmente bom bom)