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SkyScrollDev

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A member registered Dec 22, 2018 · View creator page →

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someone i know also pointed out geometry wars. i wasnt familiar with the game before, but yeah there is definitely resemblance lol
and youre right about the strategy against the enemies, its just something i didnt even notice before submission, and i dont think i could have come up with a solution and tested it before the deadline anyways. thats just how jams go xD
thanks a lot of playing!

thanks a lot!
yes the points dont reset between rounds as i wrote in the game description :)
that is intentional because otherwise you wont be able to see how many point you have as when dying you go back to character selection, i didnt make a game lost screen. that is also why the reset points button is there.
but yeah its definitely not ideal

thanks! :)

(1 edit)

thank you!

https://skyscrolldev.itch.io/poly-wars thanks in advance!
would love for you to try mine out! https://skyscrolldev.itch.io/poly-wars

oh thats interesting, are you not hearing the music and SFX?
anything regarding the spawning of enemies was left very simple due to the time constraint but yeah there is definitely more to think about how to make it feel smoother.
thanks for playing!

very nice premise! i really liked it especially at the end when the mobs you have to dodge joined the mob pool. good job!

yeah the waves are not very sophisticated haha
thank you for playing tho!

thanks a lot for playing! :)

thanks a lot for the awesome initiative! here's my entry https://skyscrolldev.itch.io/poly-wars

yep ok i found the bug, the invulnerable duration prevented you from changing shape when hit, but your HP still decreased.
pretty sure i cant update the build until the judging period is over, but i have fixed it. thank you for pointing it out!

hope you give mine a try :) https://skyscrolldev.itch.io/poly-wars

thanks a lot for playing and giving feedback!
i am not sure exactly what you mean about a bug where you dont go down the full hierarchy of shapes. in terms of the shape characteristics, when your hp is reduced, you will gain the new shape's damage value and movement speed, the only thing that doesnt change is that you keep the score multiplier of the original shape you chose. if you arent talking about that then i would love to know more details about what youre describing.
and yes a currently the "waves" are just a timer going off every 10 seconds, definitely place to improve in making it more explicit and perhaps more interesting with scaling :)