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Skywalker Farms

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A member registered Jan 01, 2022 · View creator page →

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If you're releasing something so people can see what will be coming, then you are better off making the itch post without linking a file. The best way to ensure mods aren't broken are finding more sets of eyes to test work. It didn't take modding knowledge for me to notice that almost all the wheels are not aligned to the axle, then drive it into a field to find none of the spacings are set up as advertised. If you release it right the first time, good chances are you never need to update it.

Also, trust me when I say that age is not a factor in making a mod good or bad. I've seen grown men share mods that lack any quality or polish, and there are high schoolers and college student that have already proven to be some of the best modders in the community. I'm not even two years out of high school myself. It all comes down to experience and training yourself to have a sharp eye for things that don't look right.

From what I can tell, you didn't ask permission from the modders who made the work you're editing either. Doing that is a quick way to make bad relationships with other people in the community, and if you talk to modders and get permission to use their stuff, they may even be able to help you with issues you come across, depending on the person.

Sometimes it is also good to just make edits and enjoy them yourself. A lot of people in the community, including myself, have done edits for personal use and just exercise skills in the process. The best releases are the ones with thought and time, like how my early releases were conversions of equipment we didn't yet have in 22 because they could fill a need, not mods we already had with sound and wheel swaps.

If you are going to put my wheel configs on another tractor without asking permission, could you at least do them some justice by checking how they look on the tractor? Every single config is broken in some form or another; it's easy to see. My 8000 series wheels simply aren't meant for that tractor either.

They will not conflict, you can have both of them active in your mod folder. The vehicle will just be specific to one of them.

Yes, they are two separate mods. Interactive Control has way more functionality than SimpleIC and lets me make custom icons for different functions, which is why I choose to use it.

Make sure you're using the Demco tanks by 46Mods that I linked with this tractor's download. Any other versions from other modders are likely to be incompatible.

Thank you so much for bringing another quality map to this game, and a western US map at that! The western US is wildly unnoticed in terms of maps, and so I'll definitely be playing a map that's closer to home!

I appreciate the kind words, and I love seeing people recognize the passion poured into this project!

Someday I plan to rebuild the small frame from the ground up since the model right now is just a poor rescale of a medium frame, and then I also want to do a medium frame at some point. No interest in large or XL frames.

(1 edit)

Lots of errors in the log, front axle is not locked onto the tractor, collisions are really messy on the hood and when you select the narrow front, spammed with LUA errors and game freezes when I hop on. Might need another round of testing.

And you have a problem with that...?

I'll look into that to release a hotfix, thanks for letting me know.

Ohio Richlands edit by Large H, work in progress

I think you have a mod conflict because myself and other people tested this tractor a fair amount, and there were never reports of LUA errors. Specifically with the cultivator means it's related to the cultivator or a mod conflict.

If any American tractors have that weight block, it was taken off a different tractor or it was imported from Europe. I've seen a number of European 8000s in the States.

No plans on doing that because the elevated weight bracket was only on the European version of this tractor.

For the IC controls, you may need to rebind the key to activate IC. The default is \, but I never got that to work and instead rebinded it to SPACE, and it fixed my issue. 

As for the speed, the 8000s only go 21mph, and the 8010s will go 24mph. This is realistic to the transmission changes John Deere made in 1999 to increase speed, but FS will always show 24mph top speed on the speedometer no matter what model you have.

No, color change is not an option

Not sure if there's a cotton module bed frame out there yet

The X2 attacher frame in the wheel configurations is compatible with any X2 bed, which includes 82Studio's truck beds and BcBuhler's bulk beds.

Thanks, glad you like it!

Yes, that is intentional because the first light stage is dash lights, but most trailers usually have their lights turn on with the first light stage as well, so both switches light up. The second and third light stages only change the front low/high beams. If you see the labels for each light switch up close, it should make sense.

Can you elaborate on your issue? What trailers are you pulling, or is it an X2 frame bed? Are you using manual attach and forgot to attach the hoses?

Thanks, glad you like it!

Thanks!

Thanks, glad you like it!

Thanks, glad you like it!

You are welcome!

Dang it, I forgot to test that; that's exactly what it is. The transmissions were added after initial testing, and logically, I thought the transmission would carry over. Thanks for reporting, glad you like it!

Glad you like it!

Yes. The X2 attacher frame in the wheel configurations is compatible with any X2 bed, which includes 82Studio's truck beds and BcBuhler's bulk beds.

Yes, I have noticed that issue with this mod. It has origins in FS15/FS17 and still uses albedo texture mapping and low quality dirt maps. I have plans to completely rebuild that mod in the future, along with multiple other mods on my itch.io. I simply lack time at the moment. Thank you for reporting this to me!

It must have some scale attributes that aren't correct. I'll take a look at it, thank you for letting me know!

It must have some scale attributes that aren't correct. I'll take a look at it, thank you for letting me know!

It sounds like you either did not put the <retarder> section of the xml into the sounds xml correctly. Make sure there is only one <retarder> section in the sound xml, and check that you put it in exactly how mayto posted.

LouieBlum - Make sure you have all the filepaths in the correct spot. Also check your log.txt file for errors. There isn't too many moving parts to adding these sounds, so it's likely something simple that needs to be changed.

xero_patience every single one of the sound additions on mayto's itch.io work exactly as intended. I have added them to trucks myself. It is not a script mod; you have to unzip a truck mod and edit it with the included xml and files on this page.

The choppers don't need to be edited. The map has to be setup to let choppers pick up alfalfa and clover.

You need to remove the old mod file from your folder and make sure the new one is in. I changed the file name, so you'll have to sell your old version chopper in order to get the new one

Thank you sir. I already have a few testers who help me, but I appreciate the offer in addition to you bringing the missed bugs to my attention. I always strive to do the best with what I can work with.