The aspect I like best of your game is that there are multiple ways to play it and yet it has good error tolerance.
slatalison
Creator of
Recent community posts
Apart from what we have discussed in the playtesting:
I really love the mixture of realistic natural landscape with sharp artefacts such as the status, walls of the maze and magic signs. The clean geometric shapes are refreshing among the plants and therefore gives your game great and unique visual identity.
I love the collage styled visuals that mix your drawing and processed photographs because they serve your theme perfectly. It exaggerates the cold and terrifying reality. As I said in class, the sound effects are really intense and I like them. But they are also a bit repetitive and abrupt, to be honest. Maybe you'd wanna adjust the frequency of playing some of the sound clips.
Really appreciate the concept and takeaway message!
Actually I don't agree with John - it's more powerful for not having a win scene because endingless survival game is just how the world works. Knowing the fact that it's way harder to keep living than to die adds a layer deeper on the seemingly cute setting.
I love the overall atmosphere! I agree with others that it's amazing how you assemble assets from different sources and still give them a consistent style (usually it'll be a total mess for me!). Not only the sound and visual, but also how you set the speed and inertia parameters so that things float slowly in the space.
To be honest I didn't read your hint carefully and I headed to the most recognisable item, the planets. But I soon realised that I could only move them awkwardly. Maybe you'd want to attach more functionality on the planets, or leave them there as easter eggs?
P.S. I resonate with the problem of DoNotDestroyOnLoad. I really wish I know how to destroy some of them when I need :)
Thank you so much for your playtest and feedback! I'm so happy that the concept resonate more or less with you!
And yes, I totally agree with you that the difficulty is a problem... If you're still interested with completing the game (it only has two levels), try not to touch the white dancers and approach to the red item. Also I'll try update my description to make the learning progress easier for others!