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Slavien Games

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A member registered Aug 07, 2022 · View creator page →

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I appreciate the advice. I think I've tweaked it to a good place now, and like you said, the sample size helped tremendously. I've re-rendered a few scenes so far, but they aren't integrated yet. 

I think I started this project 6 or 7 weeks ago with a one week haitus to move to a new state, so I haven't been a dev long. It feels weird to refer to myself as a dev when 2 months ago I knew nothing about coding or game development.

How about you?

Great question! One I should have an answer to.. I guess I subconsciously like creating more work for myself. 

I don't know if it was a "decision" as much as it was something that happened. 3DL rendered much faster and I wanted something for reference while I worked, so it made sense to my dumb brain at the time. Iray was tricky to find the balance between quality and time consumption for me. Like I said, I'm extremely new to all of this, so I haven't worked out a streamlined process yet. But I'm learning every day. Mostly because of my screw-ups, but hey... Still learning. 👍

I have been so far, yes. The 3DL renders serve as a placeholder for now as I am pretty new to daz and rendering in general. I've been working on Iray renders to replace the 3DL ones, but it's been a slow process as you can imagine, lol.