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SleepinBelle

6
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A member registered Aug 03, 2019 · View creator page →

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I don't know about good, but I think I'm right in saying that I made a game.
 https://clema029.itch.io/interrobang
It has punctuation, and that's about all I can promise you.

This is it. The best one. The best video games. Video games is done now. We've completed video games. Good job.

This is very, very good.

A pretty unique take on the whole idea, I had a lot of fun with this. My only complaint is that the camera was a little floaty, it moves a little too much and kinda got away from me a few times. Still a great entry though.

I also made a single button platformer that relies on timing, but, like, different. (I had fun with Blue Guy, it's a very different take on the concept)

https://itch.io/jam/gmtk-2019/rate/460542

Thanks for the feedback, glad you had fun! Yeah, I definitely could have done to do a couple more rounds of playtesting, especially on the later sections (by that point I was exhausted). I tried to compensate by placing checkpoints pretty frequently (I've been playing through Celeste recently and I guess I was going for that kind of "die until you succeed" approach).
 For the second point, that's more likely a result of the code not being as robust as it could've been, I'm not especially experienced as a programmer yet and that's definitely something I need to work on.
When that happened to me in playtesting, I found that moving diagonally forwards or backwards would move you about half as far as a sideways move and could just give you the time to make the jump. Also, making your first jump diagonally backwards instead of straight up gives you an extra tick in the air which can offset the timing.