...Being poor sucks..
SleepyCat0000
Recent community posts
Please tell me we will get to knock Vanessa down a peg?
Not a fan of haughty people like her...
I don't care if we 'weren't supposed to be there' or whatever, but she didn't need to be a bitch about it. Even Claire wasn't that annoying.
I can see why Elizabeth didn't like her.
Edit:
Okay, never mind. I want to break in both Jaiden and Vanessa.
I can't stand bitches like those.
Depends. on the version you support. The uncensored is blood related incest while the censored version is purely unrelated so fill in the blanks relationship tree.
I only support the uncensored version though so I have no clue what changes were made to the script between the two versions other than knowing that there are differences btween them to account for whether or not the cast is blood related or not.
Just an update. I figured how to make things work with just eventing!
So, I first tried it out after leaving the stairs as purely impassible. Didn't work.
That might have been because of theplugins I"m using from Visustella which allow for diagonal moevement already or for some other reason...
Anyway, I made it work by tweaking the passability a bit on the top and center tiles of each dierection of the diagonal stairs.
Again, I'm not sure why that mattered, but that's how I made it so that eventing diagonal movement worked as intended. I mean, I could just go up as is but I wanted the practice.
Going up was a simple enough affair with copy and paste, but going down was required me to adjust the route a tad on each event.
Still, I got it to work just fine and it's great practice for short steps and eventing in general.
Either way, thanks for pointing me in the right direction!
Yeah. I actually checked the passability and noticed that they were all set to 'not passable'.
I actually didn't know about the whole 'needing an event to do it. I'll have to look into that. Good to know.
Well, either way, I fiddled with the settings a bit and I got it to work.
Thanks for the quick response.
So, I really like this tileset and am happy with it, but I have a question...
When I put down what I'm assuming are the diagonal stairs for my test/practice map, I can't seem to use them when playtesting. I'm currently using visustella's event and movement core plugin so I can use 8-way directional/diagonal movement.
I'm just wondering if it's another simple thing I'm missing .
Sorry, just need some clarification/help to get me on the right track.
Sorry, new at this whole 'RPG making' thing and I just got the tileset so... basic question... but can anyone give me a step by step on how to implement so I can start making maps with it?
I imported them into the resources manager, but it only has block_B and block_C. I get stuck there once I hit the database after the resource manager bit...
Yeah, I feel like I'm just missing something super basic....
Any help, mostly for clarification, would be much appreciated.
Again, sorry.
Never bought a tileset before so I get lost in trying to figure this stuff out the first time around...
Just some feedback for the next update.
It's great that we can FINALLY customize character relations, but to really complete it, and for consistency's sake, you might want to add a tab for what the MC is to the other girls too so that that lines don't come off sounding weird when they refer to as as their (insert role).
basically: X, Y, & Z are (insert relations/roles) to MC and MC is (insert relations/role) to X, Y, & Z.
It's almost golden though.
Other than that, I'm having fun with the spa area.
Played the latest build and am, overall, pretty satisfied.
It was a very polished, content filled demo that definitely showed off just what sort of game you were making. Kinda sad that it only had one real heroine to screw/interact with, but, the teasers for the other girls were nice.
Visually, the world itself was bright and easy enough to navigate, though I did get a little tripped up when the camera angles changed. Nothing too major though.
The character models were very well made and didn't fall into that annoying trend of giving them needlessly huge tits for no reason... other than for titillation... yeah, sorry.
I liked how you could change the MC and girls' names too, though the inability to change relations is really a big minus there. Customization supremacy and all that. Also, I think it'd be better to let us name the MC right from the start during the 'intro' phase before we start playing than right after. Both for immersion and bc it'd just make the experience feel more personal overall, which is kinda the point in these games. Something I feel most sandbox games either do fairly well... or just plain suck at.
The overall game loop of farming/crafting items to gain money to do X/Y is pretty good and not too tedious. Now, I don't really mind grinding myself, but we have very lazy gamers nowadays so, yeah... balancing grinding can be tough.
I am curious if money and items are the only things we'll need to actively grind for. I didn't really see any stats other than sex stats for the heroines ... to which, I'm curious. Will those stats have any tangible effect on the heroines themselves? I mean, aside from breeding them. Like, will doing X more often with Y elicit a gradual attitude shift into liking it more? I like that kinda thing since I'm not a fan of not being able to do what I want with the heroines. I don't mind working for it, but I do want the option to do it with whoever in the way that I want.
Group scenes, toilet scenes, girl on girl, combinations thereof? Fan of all that. You have anal and as long as I get more anal options in the future with more partners, then I'm happy.
The only real minus so far of the whole, 'but we're friends so you can only use my booty' made me eyeroll a bit but, again, just let me change who she is to me and we're golden seeing as how obvious the writing implies things...
Speaking of customizations... Are only Maia, Chloe and Emilia's names/relations(as of v0.2) changeable? And can we maybe add a clothing/gift store in the future? I think dressing them up would be pretty cool, and a good reason to grind money. Same with maybe upgrading/expanding facilities on the island.
I can't wait to see the sim/management features expanded and how the other heroines and harem get introduced and integrated. I'm seeing some nice things in the update sneak peeks, so yay! Seriously, if each update ends up just as, or close to, as beefy as your v0.11 release, then it'll be worth waiting a bit between releases.
I've become a real fan of these management type harem games set in isolated settings. I dunno, I just like that deliberate 'detached from the rest of the world' vibe. It really does cater to my personal wish of a 'private paradise from the rest of the world', which is literally what you're shooting for here, a bit like Paradise Lust actually, but a bit more of what I was actually looking for in an experience even if there isn't nearly as much overall content yet.
Oh, will we be able to explore more of the island besides the resort grounds in the future? I think that'd be a cool way to maybe get more items/bond with the girls/just find and do more things like fishing, resource gathering for quests, and just new lewding opportunities.
Anyway, best of luck and I'm really eager to play the next update to see what you guys cooked up!
Man I LOVE the aesthetic look of your tilesets. They're reasonably priced too. My only complaint for now is the lack of of any sci-fi elements to the overworld tileset. Fantasy is fine, but sci-fi and science fantasy especially are what I'm shooting for. Well, a guy can hope. I have no talent for that kinda art myself. Well, not anytime even remotely soon anyway.
Keep up the great work though!
1. Can you use this with visustella plugins?
2. Is it possible to set up gaining bond through battles, doing certain actions and dialogue options and not just gifts?
3. Can I I trigger events/dialogue/learn or upgrade skills at certain bond levels if I want while using this plugin? I guess, will this plugin work to help me do all that a la other RPGs I've seen with similar mechanics.