Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SleepyWisp

2
Posts
1
Topics
A member registered Jan 04, 2017

Recent community posts

(1 edit)

Overview

Lil Witch is a roguelike game being created in the Unity engine. You play as a witch, who is trying to make it to the end of the perilous dungeon. You'll use magic to fight (or avoid) the many monsters that roam the area. Each floor of the dungeon will get progressively more difficult, but as you explore you'll find more powerful magic items to use.

The dungeon will be procedurally generated, so each playthrough will be different. Currently things like plot are under construction, so this post will be updated once we have more to share.


Days 1-3

So far, we've mostly made progress on character controls and dungeon generation.

We're still just using placeholder assets, and the rooms are a bit on the small side, but code-wise things are going well! Each time the scene is played, the floor will generate differently.


We have enemy placeholders, but they don't do much yet... aside from falling over and accidentally flying out of the room.

1. Hi there! What's your name? Want to introduce yourself?

Hello! I'm Haley or SleepyWisp, but you can call me pretty much whatever you want (within reason).

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I didn't, this will be my first game jam. :D I've been interested in game jams for a while now, and this one seemed suited to me, since I'm still very much a beginner dev.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

Aw man, there are too many to list. Off the top of my head, a few that have inspired me would be Stardew Valley, Terraria, Paper Mario: TTYD... the list goes on and on, though.

4. Do you have experience with game development? What did you do/with what engine?

I have some experience! I mostly use Unity and program in C#, but I also know a bit of JavaScript. I'm better at art and 3D modeling than programming by far, but I'm learning. I've never really completed a game, so I'm hoping to finally achieve that goal during this jam.

5. Tell us about something you're passionate about!

Art! I love drawing, even if it's also the most frustrating hobby I've ever had. Drawing has been a big part of my life pretty much since I was old enough to hold a crayon, but I got more serious about learning when I was maybe 12 or 13 years old.