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SLG_64

6
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A member registered Jul 30, 2024

Recent community posts

It was! 8.733! Also, congrats on your ranking!

If you want to know, I ignored everything except the potato and the plate; by going fast enough, even temperature becomes obsolete. 

The first two levels are trivial and can be completed in 0.45 seconds each. 

Level 3 takes a bit of effort (moving your mouse in a spiral takes a while), but I normally finish it in about a second and a half. 

Level 4 I do impressively fast, since when you move off the button, the door will fully open before starting to close, allowing me to sneak through with no time loss. I finish it in about 0.8 seconds! 

Now, Level 5 is interesting: the whole premise is to grab the stone so that you can cool down while moving the hot potato. Thankfully, I can ignore all of that by moving the potato fast enough, though the temperature is much closer here. I think that Level 5 takes me about 2 seconds on a good run. 

Level 6 is the bane of my existence, as it regularly requires a lot of time and cooling down to complete. I found that it is possible to quickly get through the first door after pressing the button, but there seemed to be a wall blocking me about 60-70% of the time. Later, I discovered that by waiting on the button for about a second, it was much easier to get through the door and finish the level. This level alone costs me about 3 and a half seconds, along with many runs dying to the temperature. 

Anyways, the last two levels are thankfully easy, with proper navigation taking 1.5 seconds on Level 7 and about 0.8 seconds on Level 8. In Level 8 it should be noted that I wait for the proper alignment and then go clockwise through the circle. 

---

I think a sub-9 is possible, but I'm not sure; playing on a smaller screen may help save time too. 

If people are interested, I made a wiki page about this game on @finnfert's "Martian Melee Wiki". It covers strategy and some useful Temperature Formulas that could help you if you're planning to play all the way through the game.

The page is here if you want it :) 

9.648 SECONDS YOOO! FIRST SUB-10!! 

(I may have spent 30 minutes on this don't judge me)

(1 edit)

Hi! My friend made a game in this game jam, but I did not, so I can't rate your game. However, I'd be happy to leave a comment. I really enjoyed the concept of this game, and the puzzles that come along with it. It is interesting how the risk-and-reward plays in this game, allowing for the player to manage the heat or risk it all and go fast. I found the use of OVERHEAT and the gimmicks included to be rather enjoyable, and if I could, I would rate this game a 8.5/10.

A few thoughts I had:
1. Music: it could use some work, but for the "goofy" style of game, it works fine. 

2. Artwork: the style I actually don't mind... games don't need to look fabulous, it just depends on how it plays.

3. Glitches?: I noticed this especially while speedrunning, but sometimes you can grab the potato and your heat doesn't increase, and at other times, your heat will increase when holding nothing.

4. Doors: I'm not sure if this is intended, but you can make it through the doors as they are closing :/


Like I stated earlier, I wish I could rate projects, but I sadly can't. I would still appreciate if you checked out my friends project: https://itch.io/jam/polymarsxspeedjam/rate/2854130. Keep up the good work! :D

I thoroughly enjoyed many aspects of this game, from the eerie space-music to the difficulty and navigation to speedrunning. This project is, in my opinion, a very unique and enjoyable project, and it feels very polished in many aspects. The diverse number of gimmicks and tools, paired with the requirement of the player to balance their stats provides for a very intense but pleasant experience. Additionally, I think that the inclusion of a speedrun timer adds a lot of depth to a otherwise slow and straightforward game: optimizing movement and routing each level was really exciting and interesting for me.

A few nitpicks I had while playing: 

1. Firstly, I feel that the leaderboard on the main screen should be more obvious, and should lead to another page (since text in the UI tends to overlap).

2. I think that some levels feel a bot too open, which makes the game drag. 

3. Finally, a bug I found... I play with the Arrow Keys and Space, and when hitting walls at some angles, the ship will constantly shift its direction (around 8º/sec). This can only be fixed by pressing the A or D keys.

I will quickly leave my opinions on each level here:

TutorialVery good tutorial, maybe a bit on the hard side. Great for speedrunning, but also for getting a feel for the game.
Level 1Solid first course, but again somewhat on the hard side. A fun track to speedrun when you've optimized the movement.
Level 2The gimmick introduced is great, but the final section is way too unforgiving. For other players, I suggest not grabbing the rocket-jets.
Level 3Feels like a bonus stage, or something pulled straight out of Mario Kart. Very enjoyable to speedrun
Level 4Quite a difficult final level, maybe a bit too much so. I enjoyed playing it, but got a bit frustrated at T̴͚̅ḧ̶̯́e̵̔ ̷P̶̖̏â̷̗r̷̙̓t̸

Overall, I loved the pixelated aesthetic, and combined with great music and solid theme/gimmicks, this project was very well executed. I really love how the movement simulates outer space, and how you incorperated the "Overheating" concept. I would rate this a 4.5/5 if I could :)