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Slightly Above Average

5
Posts
A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

It's awesome to hear that you enjoyed the game, thank you for the positive comment :D

The issues you've mentioned are on their way to resolution in the next release. We're working on a part-time basis, but hope to have it out in the next couple of weeks.

At the moment there is no fixed endpoint to reach, the map is randomly generated as the player moves through the tiles.

Unfortunately the attacking system was one of the things that was rushed in the last few hours of the jam, we will repair it in the next release and make it much more user-friendly and accurate.

Thank you for the feedback :)

That may in fact be a much better design choice, and would help solve the problem where the enemies get stuck outside the map.
I will discuss it with the team, thank you for the suggestion!

Thanks for the feedback! We are working on fixing the bugs and hope to release a much more complete and playable version in the near future :)

Thank you so much for the great feedback! Fixing the combat mechanics is definitely on our to-do list.

The idea to let the player explore the map a little more, whilst still fending off guards could definitely improve the gameplay, especially when weapons are in limited supply and the player's only option is melee attacks.

In the next revision we'll see improvements made in regard to your suggestions.