I've heard that a lot, and I agree. I plan on making it easier in a future update, after the voting period of the jam this was made for is over.
SlightlySimple
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I enjoyed the mechanics and the overall design of the game. However, the levels were pretty big which slowed down the overall pace of the game a bit, and getting things just right with the physics was finnicky from time to time. I also think some additional sound could've benefitted the game, such as sounds for buttons or doors. Still, it was a fun little puzzle game.
I liked the concept. Having different characters to play as is always fun, and the way they work together in this game is very enjoyable. I do wish the pace was a little faster at times and that there weren't as many jumps that you can just barely make, however. The ending was... interesting. Overall though, I had fun with this game.
The graphics were simple, but worked well enough for the game. The controls were a little awkward at first but once I got the hang of them it was fun to maneuver around in more dynamic(?) ways than the usual platformer. I do think the game was a bit short and maybe could've had just one more level, but what's there works pretty well.
This game looks beautiful. The design is simplistic, but the visual effects make it really pop. The level design could've been a bit better though; The arena is small and doesn't lend itself too well to the mechanics. I absolutely love the concept, though. It's the kind of game I could see myself playing for hours if there was more to it.
This was a nice game with an excellent use of the theme. I like how part of the puzzle is doing things in the present that become more useful in the future when your ghost does them for you. The levels were a little quiet, which some background noise or music could've helped with, but I enjoyed the sounds that were there as well as the art. I would love to see more done with this game's concept.
This game was a small but fun experience. The graphics are nice, using a simple pixel art aesthetic to it's advantage, and the puzzles themselves, while easy, were fun to solve. The audio, however, was extremely lacking. There was only music, and it was so quiet I could barely hear it. I'm not sure if that's a problem on my end or not, but it's a problem I only came across in this game. One other thing I didn't like was how the dialogue was closed with a single left click even if it wasn't finished, so I didn't get to see all of it. I would've preferred if there was a button to skip the scrolling and show all the text at once, or at least prevent me from closing it before the text was completely shown. I did appreciate the dialogue however, as it makes you feel like you're actually failing to progress, instead of simply making flags a fail condition.
This game reminds me of an old web game called "Can Your Pet" which had a similarly dramatic twist and tonal shift. I love games that do that sort of thing. The game did feel exceptionally short and probably could've gone a bit longer and more creative with the normal platforming stuff, but the stuff after that was still enjoyable.
The "dead bodies becoming part of the game" concept was something I foresaw a lot of in this jam, but this game had some fun with it. I loved how bouncy the player was animated, and I enjoyed the overall artstyle which in some ways reminded me of Limbo. There were some times when I wished the corpses disappeared a little slower but it was an enjoyable experience overall.
HardwireD by SlightlySimple (itch.io)
I had to reinstall Unity in order to build the game, which took me until about 5 minutes after the extended deadline
This was one of my absolute favorite games as a kid, so to see it get this re-release (especially with the new music) is a really cool thing for me.
Is there any chance you'll make the songs available by themselves? I recognized a few of them from the old Veyeral Infection demo, so I don't know if you were planning on using them in that game and releasing the tracks with it. Either way, I love listening to them.
Thank you for the feedback.
It's funny how you mentioned Stanley Parable since some of the visuals of this game (particularly the late 90s/early 2000s aesthetic) were inspired by that game.
I originally planned to confirm Martyn was male, but I later made it ambiguous as to what their gender was to characterize them less, and just never bothered to change the name. I guess I could've also made the gender a choice and made the female's name Martha, but oh well. It's not something I usually do, but for this game I wanted to thin the distinction between the player and their character quite a bit.