It feels like a ballet of sand dolphins when you have the other 3 worms flanking you.
slimehunter
Creator of
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Ah unfortunately this has been a slow process that I haven't made much progress on since other projects have come up. Turns out working on porting 2 other games is keeping me occupied heh. But I do intend to do some more work in Pulp probably around December when I have a week freed up. Feel free to add me on Discord or Mastodon. I'd be happy to offer some advice or brainstorm with you on porting pieces over.
Sorry to hear that you've been having trouble with the files. Looks like there are some more in v0.3 that weren't exported :(
img\pictures\Actor1_0_Battle.png
img\pictures\Actor1_2_Battle.png
img\doodads
...this is just in the windows .zip version I think. The web version seems to be working.
Also I realized I've just been posting bugs, so I want to say that I really do like the game and the theme, especially the way that the mycelial network is used in this world.
Nice Simon-esque rhythm game style battle engine. Great screen transitions and direction to the art and cutscenes. It's very cohesive as a whole, and I was impressed by the narrative story telling without any text. I can tell you put a lot of time and thought into the art and how it was framed in sequence and on-screen.
Wow. The subject matter is very dark in a way I didn't think was possible. The decisions I made felt like they had weight, and as the story progressed I was drawn into it more and more.
With just a bit of polish (sprite resizing, adjusting camera angles, pulling back on walking and chain shaking sound effects) this could enhance the game beyond great and into best, IMO.
I really appreciated the movie reference too, as a fellow fan of classic horror.