Expected a silly one-note joke - got witty level progression and genuinely interesting / challenging parameter changes! Great twist on the golf and artillery trajectory games!
slimjimadair
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I like the concept of (I think) your dash trail killing the enemies, and it's an interesting balance that it slows you down while you're building that up so you have to judge enemy distances.
Not quite sure it fits the theme though, and I had some bugs with the ship jumping in random directions that made it really tough to play for more than a few waves.
Nice idea - definitely fits the theme! I did find that the shortness of the levels and the size of the permanent light made the mechanic a little bit incidental though - maybe it'd be good to force you to memorise the level with more maze-like layouts. Worth refining though - I could see this being really cool if it's refined.
I also struggled with the wall jumping, but I know from past experience that's tough to get working well in 48 hours!