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Slingnut

48
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A member registered Dec 19, 2021 · View creator page →

Creator of

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Hey, thanks!

Yeah, pretty much

Thanks! Yeah, Oli often composes bangers

Ey thanks!

Thank you!    8u)

High praise, thanks!

:) Thanks! I do my best.

Thanks!

Thanks! (even though the thanks goes to the wonderful artist Oli)

Thank you! Yes, as Oli mentioned, the bread guy and the Orbital Mechanics request are both in reference to our GMTK2023 submission, where we succumbed to scope creep, which then inspired this game!

Well hey, thanks! I played yours a few days ago and it was anything but terrible!

We made this game as a sort of punishment for ourselves for succumbing to scope creep last year

And thank you for playing!

Thanks!

Indeed that would be a solution, I've heard someone suggest a mechanism similar to the original Tetris where it does just that, so if we decide to continue this, It'd be on the list!

Thank YAAAAAA!

Thanks! Yeah, there are 50+ requests but the thing with randomness is that duplicates will show up.

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Wowza, the game definitely earns its  title after the clever "ending"!

Also its hilarious that the small jump pads work (ignore the placement of the orange piece it totally wasn't hard to get down lmao)

 

I liked the rhythmic aspect when blocking, but it was hard to tell what was the window to attack

'Ery nice, this has potential for if you desire to continue it after the jam!

Thanks!

Thanks!

shhh......

Woah, saying "Team" makes it sound like we know what we're doing lmao

Also Oli and I are equal partners in crime

Quite liked the dynamic between needing to be small (tunnels, gaining height) and needing to be big (living, level completion)!

I'd play it

I don't think sacrificing Cheryl would be rid of her idk

Ey thanks!

Well, all requests are randomly selected, so it might have just drawn more favorably towards what you describe.

yeah what he said

Fun gameplay, nice audio and funny artstyle!

Very nice, made by brain work for the sequencing! of actions!

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Well I guess I should admit I don't have a GBC, I tested it on a DS Lite w/ GameYOB Emulator, but it's still somewhat closer to original hardware, it worked fine on this combo.

My lord, the amount of effort required to pull something like this off is astounding. A GAME BOY COLOUR GAME. THAT WORKS. Gonna test this on a flash cart.

Very nice artwork and animation! I find it amusing to be swarmed by slimes only to enlarge and carnage! (yes they don't rhyme don't worry about it)

Very nice artwork! This was in 24 Hours? Once I got into a rhythmic grove it was nice and straight forward, even though I was (rarely) able to fabricate new bolts by moving quickly.

Thanks! Yeah, eating the bread would probably kill you from all those carbs! uh... and the whole cannibalism thing.

Thanks! We can thank Oli (co-developer) for the first two, the soundtrack goes WAY harder than it needed to.

We are. It PAINS me that I was able to make the cutscenes work with so little time left, only for them to only work at certain window scales, those of which aren't the same every time, AND I now know how to fix it.

Yeah, Brave has trouble supporting some things, such as WebGL (this game was exported to WebGL, which is Unity for browsers). I was aware of the situation with Brave as Oli (co-developer) uses it. Based on what I could find on the Internet, it can/could be a number of things e.g. graphics cards not supporting it, Brave's settings, fingerprinting, etc., those which are out of my control. Sorry about that.