Hey, thanks!
Slingnut
48
Posts
1
Topics
2
Followers
4
Following
A member registered Dec 19, 2021 · View creator page →
Creator of
A game about adding too much stuff to a game.
Simulation
Play in browser
The universe is impure. Turn everything in the galaxy into bread rolls.
Adventure
Play in browser
Recent community posts
Let's Scale Back, PLEASE jam comments · Replied to closetGames in Let's Scale Back, PLEASE jam comments
Let's Scale Back, PLEASE jam comments · Replied to Sam-Nugget in Let's Scale Back, PLEASE jam comments
Let's Scale Back, PLEASE jam comments · Replied to Andjela Kosic in Let's Scale Back, PLEASE jam comments
Let's Scale Back, PLEASE jam comments · Replied to Jean-Michel Bourget in Let's Scale Back, PLEASE jam comments
Let's Scale Back, PLEASE jam comments · Replied to Kodumaster in Let's Scale Back, PLEASE jam comments
Let's Scale Back, PLEASE jam comments · Replied to Lucia Gabrielli in Let's Scale Back, PLEASE jam comments
Let's Scale Back, PLEASE jam comments · Replied to Timtanium707 in Let's Scale Back, PLEASE jam comments
Let's Scale Back, PLEASE jam comments · Replied to SpiltMilkTeam in Let's Scale Back, PLEASE jam comments
Let's Scale Back, PLEASE jam comments · Replied to SpiltMilkTeam in Let's Scale Back, PLEASE jam comments
Let's Scale Back, PLEASE jam comments · Replied to KingdomPots in Let's Scale Back, PLEASE jam comments
Let's Scale Back, PLEASE jam comments · Replied to Delender1100 in Let's Scale Back, PLEASE jam comments
Let's Scale Back, PLEASE jam comments · Replied to Gloominator in Let's Scale Back, PLEASE jam comments
Let's Scale Back, PLEASE jam comments · Replied to Timtanium707 in Let's Scale Back, PLEASE jam comments
Micro Support Unit for Game Boy comments · Replied to Timbo Johnson in Micro Support Unit for Game Boy comments
The Great Roll Reversal jam comments · Replied to Kiera Dharke in The Great Roll Reversal jam comments
The Great Roll Reversal jam comments · Replied to Shamit Ahmed in The Great Roll Reversal jam comments
Yeah, Brave has trouble supporting some things, such as WebGL (this game was exported to WebGL, which is Unity for browsers). I was aware of the situation with Brave as Oli (co-developer) uses it. Based on what I could find on the Internet, it can/could be a number of things e.g. graphics cards not supporting it, Brave's settings, fingerprinting, etc., those which are out of my control. Sorry about that.