Thanks for your very kind comments! Yes, your feedback about backtracking is something others have said as well - The reason we put the ‘clear the level’ requirement in was just to force engagement with the enemies and puzzles, so you don’t just run past them, which I think is less of a risk than we thought, but also it makes it easier to design a level like the 7th level which loops back on itself and have a ‘key and lock’ mechanism to proceed - there are other solutions to that problem given more time. I’m not sure if you would have reached it, the penultimate level is very difficult - but there is one boss at the end at least :)
smallporgies
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Thanks! Yeah It's not done yet- planning on fleshing out levels significantly, this is just a test of the mechanics and making sure I can upload and publish successfully really! I have about 24 hours on the clock for the jam luckily.
Gems also spawn bullets when you shoot, so that you can create bullet hells for your enemies. All while needing to avoid being having the enemies pushed into you. I'm hoping the level design I do will help intuit how best to use them.