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smallporgies

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A member registered Dec 04, 2018 · View creator page →

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Thanks for your very kind comments! Yes, your feedback about backtracking is something others have said as well - The reason we put the ‘clear the level’ requirement in was just to force engagement with the enemies and puzzles, so you don’t just run past them, which I think is less of a risk than we thought, but also it makes it easier to design a level like the 7th level which loops back on itself and have a ‘key and lock’ mechanism to proceed - there are other solutions to that problem given more time. I’m not sure if you would have reached it, the penultimate level is very difficult - but there is one boss at the end at least :)

Thanks - that means a lot! I had that in my head when making the penultimate level for sure!

Thanks for the feedback! Glad you enjoyed it

Thank you!

thanks for the feedback!

It's finished now - for the jam at least! It's quite different since you played so please feel free to try again and let me know how you like it - thanks!

Glad you played it again! We're just uploading two more levels now - thanks again for the feedback, it's really useful. Yeah there's a balance to strike between the puzzle/strategy aspect and the awesome feeling of just tearing through the enemies - we'll keep working at it beyond the jam I think!

Thanks for the feedback! Yes, we have a little time left in our 48 hours so adding a better level structure and tutorial is being done - we'll update in a few hours! Glad you enjoy the mechanic too!

Thanks! Yeah It's not done yet- planning on fleshing out levels significantly, this is just a test of the mechanics and making sure I can upload and publish successfully really! I have about 24 hours on the clock for the jam luckily.

Gems also spawn bullets when you shoot, so that you can create bullet hells for your enemies. All while needing to avoid being having the enemies pushed into you. I'm hoping the level design I do will help intuit how best to use them.