Sweet!!! Love the design on the enemies :) look mad af!
Michael Bonardi
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It's pieces like these which evince interactive media as a supreme form of art. This experience is brutal and uncompromising in a way that's uncomfortable but also refreshing next to its peers.
Horror games are a great form of entertainment that can also serve as meditations on their emotional palettes. But, once in a while you get an experience that serves to offer up representations of fear, despair and bedlam with no regard for entertainment value or the sanitizing of its primal elements. And the experience's emotional core is better for it.
This is what despair is: not something packaged aesthetically but the random, senseless invasions of our psyche.
This is the art I'm not brave enough to make.
Hey DoomerJack! Great name and avi btw haha. Wanted to say thanks so much for taking the time to make a let's play! It really helps my games grow and I appreciate it a lot. I'm really flattered whenever a let's play is made in a new language because you help to bring my game to entire new audiences and it makes me really happy. Hopefully I can bring more games your way soon!
Hey IwanPlays! Sorry for the late reply, but I wanted to say thanks for taking the time to make a let's play :) It really helps the game grow and I appreciate it a lot! After you posted this I did actually add the tag haha, I didn't even think of that! Thanks, and I'm really flattered that my voice acting had such an effect
Hey Pandabum! Sorry for the lateness of my reply, just been busy with uni work and that! But I wanted to say thanks for taking the time to let's play the game, really means a lot :) In terms of your story analysis, I'd say that you're almost spot on! The lounge room scene is intended to be self-contained, separate to Justin and Emma's story from Rot. In the lounge scene, I wanted to depict John beginning to resent Adam, neglecting him and planting a gun on him in the hopes that he will take his own life. The lost hair aspect would be to do with Adam's stress and strain. But, that's just my intention! The game is super open and abstract and I welcome any and all interpretations. Subbed btw!
That would be awesome man! At the moment I am finishing university but for my next project I would love to do something more mechanically intensive, maybe an FPS or something, so I'll definitely hit you up for that! Also, if you feel you need any assistance or that I could add something to your projects, let me know! My Twitter is @smashing_cravat :)
Mikey! Just finished watching the let's play and I have to say thanks so much for your kind words and continued support, it means so much and I'm glad to have seen your channel grown since Rot too!
Hope you and yours are doing well in these crazy times, and I hope to be able to swing more games your way soon my friend <3
Hey Johnny! Apologies for the late reply, just been a bit busy the past few days, but I wanted to thank you for taking the time to let's play both my horror games! Your support means a lot and I appreciate it so much. I saw your analysis at the end of the let's play and I'm really glad that there are elements you enjoyed, and I totally take on board your more constructive criticisms. Hopefully I can get you some more games soon in the future! Subbed :)
Hey L! Sorry for the lateness of my reply, just been busy these past few days. But, I just had a look at your let's play and I have to say that it means the world to me when people find meaning in and connect with my games. I was very touched at your reaction to the end and I'm so glad you could find meaning in it. Subbed!
Hey P3an3t! Thanks so much for your kind words :) I really just made this game on the side of my uni work in my bedroom so I'm touched to know that you enjoyed it so much! The theme of love is definitely present in both games but they mean a lot of different things to different people, so I'm open to any interpretation! Hopefully I can make more games for you soon! Good luck with the channel <3
Hey RavencrowProductions! Thanks so much for doing a bumper let's play of BOTH my Unity games :) it really helps the games grow so I really really appreciate it. I also saw what you had to say at the end and I'm so glad you spent the time to really talk it over and that you enjoyed the games! Subbed to you, hope to find some cool indie horror games from your channel :)
Hey FoleyX90! Just checked out your let's play and I have to say that I'm really chuffed you enjoyed We Don't Talk About It, it really means a lot <3 I checked out your page and Fever Cabin looks awesome! That's the kind of mechanical stuff I can never get my head around haha. Just followed you, hope to find more games from you in the future!
Hey Adrionic! Just finished watching your let's play and I have to say that I'm really touched by your kind words... I just made this game on the side of my university work in my bedroom so it means the world to me that you could connect with it on this level!
re: the ending- yes! I did kind of intend for it to be uplifting, to me it is a happy moment and I'm glad that came across for you :) but other people have different interpretations and that's totally cool too! Subbed :)
Wow, ad80alien, this is high praise! I really just made this game in my uni bedroom with the help of a few friends so I'm really flattered to know you appreciate the game so much! You are totally right about feedback and such haha, I guess in a way this game was a part of me coming to terms with that.
P.S. ... I thought I recognised your username! I remember seeing The Pomeranian on itch a while back and I have to say, a playthrough that I watched of it really made me laugh haha. You know, there are two frontiers of games development that I think are particularly challenging and quite unexplored... games that make you laugh and games that are sensitive to romance. The Pomeranian may have been short but it was really cute and funny for what it was, which is so hard to do! Games are uniquely troublesome when it comes to comedy... and it's refreshing that devs like you are pushing and pulling at it.
Just followed you, hope to see more games from you soon, whatever it is that you make! <3
Hey Chromaray! Thanks for taking the time to let's play We Don't Talk About It, it really helps the game grow so I'm really thankful for it :) haha, my games are quite abstract and half the time I don't even know what I'm specifically trying to say, I more try to aim for metaphor and atmosphere so don't worry if nothing was obvious!