Thank you~ I definietly have Skye to thank for the lovely art!
*I really want to add the option for WASD too ahahahaa*
Thank you~! I really wanted to keep the scope small for this game and work on polishing it as much as possible - I'm glad that came through!
The videos were prerecorded and cast to a SpriteRenderer using Unity's VideoPlayer Component - *I definitely didnt go down a rabbit hole for half a week trying to get the fragments to keep playing the video after they shatteredd.... defffinitely not*
Thank you for your suggestions! Truth be told, I avoided thinking about how to make the edge of the world interesting as much as possible ahahah (I only added the colliders to stop you from falling off like 10 minutes before I submitted it 0.0). I've definitely been considering what I can do with the edge of the world and think maybe making a chunk-based infinitely generating world would be a challenging but fun experiment~