Well, I'm happy that you got to replay the original! That game is a piece of history and I liked it enough to remake it.
Thank you for playing my game. I know it's not particularly well thought out (it was my first real project following moving outside of coding websites.)
If you're interested (and truly, no pressure) in a better game try out Cibus Arcade I made for a game jam or my full-length game Shadows and Sickles.
Thank you for your comment, I'm happy you found out, even if out of confusion lol
Smogzone
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Most people don't end up realizing that the hook handed guy was the guy dead in the locker. And I had a lot of fun designing that last area. The statue, the enemies, the area itself as all very messy which was fun.
There was two secret areas in the game so maybe a couple years down the line and you try this game out again, double back in some areas and pay attention to certain things and you'll find it.
Thank you for your support, it's very motivating to see people still playing this game.
Thank you for the review! Really happy that you liked the middle and the end, the beginning is much more understandable everytime I play through the game again. Originally, after the hospital the game was just supposed to end with the MC flagging down a car. But then as I went on I kind of just realized that it didn't make much sense and by the time you almost get hit by the train is when I fully understood where I wanted the game to go. The game was made by area chronologically, it kind of just ballooned from this small hospital horror fest into this big thing.
The menu and credit theme was made by a great musician who is Malito Music on twitter and most of the ambience was made by a close friend of mine and excellent musician, Brutalmoon. I made some tracks, edited and mixed all of tracks in game, and made most of the sound effects.
I really appreciate your playthrough, and like I said before, hope to make more games soon. Definitely check out my submission to the Dread XP jam, Cibus arcade. A fun lil arcade-y horror game.
Was there any favorite parts? What do you think worked the best?
I understand. I thought remake communicated the idea of something different from than the original but I guess re-imagining would be a better description.
As for the second ending, I was never that big a fan of it so I thought if I was throwing my whole idea on a covetous game I'd just do something different.
I appreciate the fact that you played it! Thank you for your feedback!