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smugprick

11
Posts
A member registered Apr 23, 2024

Recent community posts

Suggestion: Can there be an event a few months before a regularly scheduled election (an election that hasn't been called due to the player or a vote of no confidence). It could simply mention that the parties are gearing up for campaign season. It would be helpful to remind the player that an election is upcoming. It would also give these elections a bit more fanfare. Other elections get an event (vote of no confidence), a card (coalition affairs), or an advisor action, all of which make the election feel more important. An event reminding the player that their will be a regularly scheduled election in a few months would have a similar effect

That looks really cool!

Suggestion: Can there be an event a few months before a regularly scheduled election (an election that hasn't been called due to the player or a vote of no confidence). It could simply mention that the parties are gearing up for campaign season. It would be helpful to remind the player that an election is upcoming. It would also give these elections a bit more fanfare. Other elections get an event (vote of no confidence), a card (coalition affairs), or an advisor action, all of which make the election feel more important. An event reminding the player that their will be a regularly scheduled election in a few months would have a similar effect

Personally, I would be willing to pay $12-15 if the game was expanded a bit more (potentially through early access?). However,  I can't speak for everyone, so $5 may be the better choice

Excited to see that you are considering a Steam release. You've made a fantastic game and you've definitely secured my purchase. Do you have any initial ideas of what price it will be? Also, whether it will be in early access? I understand if you don't want to answer this question, as you probably want to consider things further before revealing anything

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This is my post from the subreddit that I thought could potentially be worth posting here. If this is the wrong place to post it let me know and I will delete it.


I have been thinking of the best possible features that could be added for a full release on Steam. These are suggestions from someone who doesn't know anything about coding, so these ideas may be unreasonable. Also, I know this is a long list, but I'm not demanding any of this. This list is purely me theorizing about a potential steam release, mainly for my own entertainment. I have ranked them based on how important for a full release I think they would be:

A. Very Important

  1. Steam Workshop Support: This would allow the game to be really replayable, as people could make mods to play alternate settings or with gameplay tweaks.
  2. Visual Clarity: Some basic graphics would make things more engaging. I am thinking of a parliament arch for elections, Like This. Also, photos for the leaders of the various factions and parties. Perhaps some charts to show your support amongst different demographics or the power of different factions in the party, but that is less important.
  3. Balancing: There are some cards that do nothing and should be made more useful. For example, several options in the 'International Relations' don't seem to do anything. Some other cards have options that have effects but are worthless in comparison to other options in that card. For example, most of the options in 'Political Rally' seem worthless in comparison to Sozialpolitik. Obviously, every option shouldn't be just as useful because that would make the choice meaningless. However, some niche use for them would be nice, although some deliberately useless or detrimental options would be good as well.
  4. Useful Ministries: Some ministries seem to have only one obvious use and should be abandoned as soon as you have used them. For example, there isn't much of a reason to hold the Justice Ministry after you have reformed the judiciary. Giving some reason to hold onto Justice after you have reformed it would be nice. Similarly, there is no reason to hold the Economic Ministry before Black Thursday.
  5. More Events: These can be more historical flavor to challenge the player, forcing them to make a choice. It can also be generic ones that react to the player depending on how they are doing. So, if the economy is crashing you could have events that force you to make tough choices between various options. Or if the economy is going strong you could have a generic event that responds to that, increasing relations with your coalition members or increasing your support amongst the populace. These generic events would be good for the later period of the game. Or there could be more events for being in a certain ministry
  6. Minority Coalition: There should be some cards available when you are supporting a minority coalition. You should have the opportunity to draw red lines, make demands, etc. This would be similar to what we have to experience from the other parties. The system with the KPD would be a good model to use for this.
  7. Opposition: It would be interesting to have the option to go into the opposition, allowing a Right or Bourgeoisie coalition to form. However, it would also have to have cards that allow us to be an active opposition, like criticizing the government, disrupting their bills, organizing strikes, etc.
  8. Prussia: There should be more ways that we can interact with Prussia. At the moment, it is largely focused around the police. However, there are other aspects that could be explored. We should also be able to regain leadership in Prussia if we give it up or manage relations with coalition partners there.
  9. Advantage of Being President: There should be more content associated with getting the presidency. I have heard that it is possible to use decree powers; if that is the case, then that is an excellent start. Perhaps an additional card or a few events to make the impact of the victory felt.
  10. "It’s The Economy, Stupid": More of the events should relate back to the economy, even if they have a milder effect. Currently, it is just the Finance, Economy, and Agriculture ministries that impact the economy. Labour and Foreign should all have minor effects on the budget or employment. Similarly, there should be a more negative effect on the economy if you are overdoing certain aspects. For example, if you are raising taxes repeatedly without improving the economy, then unemployment should increase at a faster rate. Also, if you raise taxes too much there should be capital flight, a capital strike, or really increase the chances of a coup (I know democratising the economy can do this already, but taxes should also play a role. However, I could be mistaken and this is already the case, which brings me to the next point)
  11. More Feedback. Currently you can make important decisions, but the game doesn't let you feel the impact. If you are particularly good or bad in a particular stat the game should punish/reward you for it (even if it is just a well done/you screwed up). For example, repeatedly purging the reactionaries from the bureaucracy should have a stat increase/achievement/different ending/a hug

B. Somewhat Important

  1. Less Random Chance: At the moment, the entire game is dependent on what cards you draw. It would be nice if you had a bit more control over the direction of the game. There is money, but that is dependent on cards to be earned and spent. A currency like 'Political Capital' or 'Influence' which is somewhat independent of the cards could help here. If they are managed well, you will have an advantage, adding more of a skill element to the game. However, other options to decrease randomness could be better; this is just one idea. Although, maintaining the high difficulty of the game would be important.
  2. Factions: There should be more ways to interact with the factions. You should be able to support or suppress factions, deal with fights, and organize compromises. There should also be more feedback when they push back against you. At the moment, all they do is step down as advisors and decrease unity. If there is a serious split, there should be events where they threaten to leave the party/vote against the government/etc. This could be devastating, and you have to pay them off/pass a policy they like/etc. The features for the KPD supporting the government could be a good framework for a rebellious faction demanding concessions. If they do leave it should be debilitating. Perhaps this is a place where 'Influence' could be used.
  3. Parties: It should be possible to interact with the parties more deeply and try to improve their relations. Most relations with the other parties are indirect (supporting things they like) or focused on campaign funds. It should be possible to make guarantees to the parties, saying you will perform some actions before a certain date; otherwise, receive a massive negative relations hit (similar to the feature with the KPD). Secondly, it should be possible to give each party concessions. Some ideas for this are things like:
    • DNVP = Allow the Kaiser to return from exile, but not restore the monarchy (which would improve their relations and improve their popularity, but anger the other parties and the Allies). Allow anti-Catholic/anti-Semitic policies through (which would improve their relations and improve their popularity, but anger Zentrum, DVP, DPP, the factions, Catholics, etc.).
    • Zentrum = Allow religious schools (which would improve their relations and improve their popularity, but anger various factions, KPD, DVP, DPP, and maybe the DNVP). Have a nationwide Concordat with the Holy See (which would improve their relations and improve their popularity, but anger various factions, KPD, DVP, DPP, and DNVP).
    • DVP = Tax cuts. Decrease tariffs. Improve relations with the Allies. Privatize state companies.
    • DPP = Hugs??
    • These would interactions could make the game more skill-based. It could also be used through 'Political Capital'.
  4. Longer Timeframe: Possibly going to 1934 or 1935. I am aware that it is currently planned to go to the end of 1933, but it would be nice to go even further.
  5. Long Mode: A mode where each month is two turns would allow for longer games. Personally, I like the idea of being able to play a game over a longer period. However, the cards would have to be rebalanced.
  6. More Ministry Cards: Right now, there is only one card associated with each ministry, excluding Finance, Economy, and arguably Foreign (if you count the changing options around reparations as a different card). However, all of these ministries could have cards that focus on a different aspect of the position. Here are some suggestions for what could be focused on in new cards or splitting old cards:
    • Labour =
      • Supporting Unions (Currently there)
      • Labour Policy (Setting minimum wage, interacting with the cooperative that you set up, workplace safety)
      • Strikes Against the State (Dealing with strikes in state companies, strikes during the depression, etc.) All of these could affect the economy, the support of the factions/parties.
    • Interior =
      • Crime and Punishment (Pretty much already there)
      • Dealing with bureaucracy (Purging reactionary elements, streamlining the civil service, subtly using it against your enemies, managing the press, etc.)
    • Finance =
      • Funding (Already there)
      • Economic Democracy (Already there)
      • Managing Debt
      • Funding other Ministries (Dealing with overspending in other ministries or other issues that require additional funding. You could accommodate the ministries, making things go smoother (if they're your party) or gain favor with them (if they are a coalition partner). Or you could sabotage them (anger the coalition partner and cause them to lose support).
    • Economic =
      • Economic Policy (Currently there)
      • Company Bankruptcies (Bail them out or let them fail)
      • Minor reforms (Minor changes that you can make prior to Black Thursday)
      • Manage State Companies (Will they be privatised, expanded, fulfil certain roles, etc)
    • Justice =
      • Reform (Currently there)
      • Constitutional Law (Attempt to alter the constitution, discussed below)
    • Foreign =
      • Reparations/Dealing with the Allies (Currently partially there, could be expanded to interact with Young Plan, Responding to Hoover's tariffs, etc.)
      • Soviet Union (Deal with KPD, trade, military, being antagonistic to increase support of bourgeoisie)
      • Trade with neighbors (Decrease tariffs, improve relations, German-Austrian Customs Union was possible in that period but rejected by the French)
    • Agriculture = ???
    • Reichswehr =
      • Military Funding (Increase or Decrease)
      • Military Loyalty (Bribes, Integrating the Reichsbanner into the military, Reforming the army, etc.)
  7. More Campaign Cards: It would be important to have more campaign cards if the game was extended. These could be things like:
    • Campaigning with a certain Demographic (Maybe increase your popularity with them, but decrease with other groups)
    • State election (The possibility to campaign on certain issues)
    • Local Coalition (Who will we go into coalition or campaign with in a state election? Improve relations with a certain faction/party)
    • Local fight (Deal with a fight between different factions at a local level. Pick a faction to support)
  8. Constitutional Change: This could be an interesting end-game option that would allow the player to make changes to the Weimar constitution. Make your mark on the country and improve the country. It should be difficult and require reforms through the Justice Ministry. Maybe a 5% limit to get into parliament, economic reforms, centralising power, etc
  9. More Election Metrics (Late Game). Things like voter apathy, party scandals, and other factors have to accounted for in the game, especially the late game. People will gradually get sick of the SDP, even if they saved them for the depression, so that would be good to model in the game if it is expanded beyond 1935
  10. More Endings. There should be endings where the DNVP, DVP, or Zentrum finish the game extremely strong. They could Return the Monarchy, Install a Dictatorship, or Reinforce a Conservative or Liberal Democracy

C. Unimportant

  1. Play as different parties?
  2. Different settings? (1925? 1918? Kaiserreich???)
  3. Party splits?

This ended up being a lot longer than intended. I'm so sorry

I would definitely buy this as a full release on steam if it meant that it would continue to be supported and updated

But the Bourgeoisie parties should also become significantly more antagonistic and less prone to working with you 

Bug: This happens if you have a vote of no confidence in you on the same turn as the May Day Parade and you allow the communists to march before addressing the vote of no confidence. After the march, I addressed the vote of no confidence, but immediately get hit with another vote of no confidence in the same turn

What is it's name?

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Love the Game. I would genuinely buy this if it was released as a full game! I have a few suggestions to slightly improve it

1) Make it easier to call an election. It is unnecessarily difficult to call an election. Firstly, you can only call an election as an advisor action, which means that you have to choose between an action and calling an election. Calling an election shouldn't take up an advisor action. Secondly, it means that you can't call an election for 6 months if you use an advisor action. Thirdly, you should be able to call an election even if you're not Chancellor. You should be able to call for a vote of no confidence. The other parties can call a vote no confidence, so why can't we? This is also the case when the SPD is supporting a minority government   


2) The different factions of the SPD should struggle for more influence. Their only response to you angering them is to get their advisors to step down from government, but you can easily re-add them. They should threaten to step down permanently, demand roles in government, join other parties, etc


3) The government deck should avoid repetition. In particular, the social welfare and feminism cards come up several times a year, even if you give them full funding. There doesn't seem like there is much you can do after that point. Perhaps make it so that those cards can only come up once a year if they have been funded. Or you could make it that there are more options on those cards, so you can direct the funds that you have previously given them


4) Some actions seem to only have one use. For example, investigating the far right is useful in dealing with the central bank. However, once that is done there doesn't seem to be an effect. Perhaps making is so that their paramilitary wing gets weaker every time you do it after the first time or something like that?


5) Adding more cards in the government and party decks. Especially if you are in opposition or supporting a minority government, as that can get repetitive 


6) Make it slightly less RNG based, as it would feel good to have it more skill based. However, the difficulty is great, it shouldn't be made easier


7) Allow it to go on for a few more years. It's nice to see some of the impacts you have and see your civil war/government/election/etc come to it's conclusion


8) It would be great to have more information on the end screen. It's nice to see some of the impacts you have


9) There should be more routes. Currently it's best to just go for the labour faction and get the WTB. The other factions should have their own plans to deal with the economy/military/opposition/reform the government/etc. Obviously some will be better than others, but it would be nice to have alternatives. For example, if the leftist faction is powerful they should have an easier time forming a United Opposition with the KPD and the radical changes that would involve