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snaidamast

3
Posts
A member registered Sep 06, 2023

Recent community posts

Hello MadBit...

Are you still supporting your AGKSharp SDK?  And if so, what do you see as the future for this platform?

I have seen a number of comments on the TGC Discord that the AppGameKit Engine will no longer be supported other than quarterly updates to fix any issues that arise.  This is a shame as I thought the engine itself had tremendous possibilities to expand the TGC lineup...

If you plan on using VB.NET with AgkSharp and would like to correspond with each other to discuss our projects, please let me know at my email... blackfalconsoftware@outlook.com

You may use either VB.NET or C# with AGKSharp.  And either language provides you with all of the capabilities that the Visual Studio Development IDE  has.  Please remember that AGKSharp is an SDK for the AppGameKit Engine.  As a result, you have greater flexibility than if you were to use AppGameKit itself.  For example, you have access to the GUI for Windows Forms, though you have to do more work to integrate the event handling.  You also can create DLLs using AGKSharp, allowing you to better modularize your project.  I believe the only way you can do this with AppGameKit is with C++.  You should note that AGKSharp does not come with much documentation but since it provides direct access to the AppGameKit Engine, the corresponding documentation for AppGameKit online should be more then helpful.  As a result, you merely have to preface your AppGameKit API commands with "Agk.".

If you have any additional questions on this subject, please let me know...


Steve Naidamast (Sr. Software Engineer)

http://www.blackfalconsoftware.com