Occasionally when sucking upleft the character would become invisible. Not sure what causes it since it doesn't seem to happen consistently.
I like the style and relaxing gameplay. Its a nice game.
Very useful, I am trying to make a metroidvania right now, and while I had already drawn it out I think this helps me really think about how its going to flow instead of just day dreaming about it. Some ideas would be a way to pin a room in place so that its not constantly wiggling, a way to color rooms and lines that lead to rooms, the ability to drag and drop the rooms in the tool box in order to rearrange them, a way to show that there is an ability, item, or event in a room and tell the difference between them.
I am still going to use this and thanks its very useful.
So this is pretty good so far, did you make the assets yourself? Also you could probably add a stopping animation by checking momentum direction and changing sprite or something along those lines depending on how you did the code.
Why do you attack twice? If you want a double attack maybe you could make it like links smash attack in smash bros where you have to press it twice, but the second attack is different.
A run might be nice. Like holding shift would make you run faster. Also why is attack E? Just feels a bit odd.
Overall though I like it. It doesn't feel terrible to play and it looks good even if the assets were bought or free.
I have questions. Was this made with gamemaker studio? How did you get that camera working perfectly? I like how similar the movement is to metroid, how did you do that? Is the enemy following a path or does it somehow stick to the wall? How did you do the room transitions?
I like this its nice good job.
Very fun and satisfying. Not super easy to lose, but you still have to pay attention. I thought the lack of currency or cooldown for the dice would make the game boring, but the fast pace and strong enemies level out the difficulty. I like the art style. The RNG of the game doesn't feel broken or even especially irritating like it does in some other games. I'm curious about what you used to make this and how you got the dice to do their dice thing. Overall I think it was a pretty fun game that is going in my liked list.
|My Opinion:| Love it. Pretty unique and fun.
|Random ideas:| Multiplayer might be an interesting idea. Some kinda block and maybe a different slash could be cool
|Bugs:| If you dash along the wall and slash a bunch you can get stuck. Its not super easy to do so not really a major issue I guess, but you might want to look at that at some point.
Kinda reminds me of First Cut, which is another game on itch