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snibk

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A member registered May 07, 2019 · View creator page →

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Thanks! Yep, I'm definitely looking into a way to render audio. Whenever I post an updated build it will have the ability to record and save audio output, but it will be in real-time due to engine limitations with Godot.

I'm not entirely sure if it's possible to render it so it can be applied without having to wait for the audio file to finish playing, that's something I will need to do some research on.

As others have said, the atmosphere here is great! Love the added detail of the flies buzzing around and the subtlety of the fog/mist particles.

(1 edit)

Thanks! I definitely agree on the slowing down mechanic. I've heard from a few people that it's a bit too extreme, I'll probably remove it (or make it less pronounced) and lower the timer to 30 seconds or so - makes sense in the scope of the jam too, because the call itself is about 30 seconds long.

True. The game is obviously meant as a joke with the robocall you get at the end, but it can be quite anticlimactic/a little too slow. I'd definitely like to turn this into an actual horror game at some point. Thanks for the feedback!