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Snoom

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A member registered Mar 11, 2020 · View creator page →

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Oo really neat game!! I love the super simple but nice graphics, and the management style of working out what is/isn't worth doing at the spaced out stops. I will say the wording for eating is a bit confusing, I wasn't sure if it also fed the dogs as it only mentions you eating, could do with a simple extra line saying "You fed the dogs.".

I am also a little confused as to why seeing bones would traumatise a dog? The corpses I understand, but the bones are just bones. But eh that's just nitpicking!

The red aurora was super interesting, what was up with that?! Happened right after I lost one of my dogs, wonder if it was connected or just coincidence :o

Regardless, I enjoyed this :D

Edit: Nvm just read the note saying the party are humans! That makes more sense now lol- disregard the food and bones comments!

Edit 2: Damn I just got 3 blizzards on top of each other, every new screen gave me another blizzard! Stop! Stop!! I'm already dead :'(

Neat little game! I like the graphics and the gameplay loop is fun! Though dashing gets laggy the more bees you have, have about 150 and now even the base game is laggy :P But it's still a fun quick game! 

Seems fun :D Love the music you picked too

Nice game, but I got softlocked unable to dig any deeper cuz every block was either rock or had a building on it. Should probably be able to demolish buildings to prevent getting stuck like that lol

Pretty cool game!! I enjoy the simple but clean graphics and the gameplay loop is pretty addicting. The audio is nice too, the music doesn't get annoying even after a while of playing which I do like. 

I did encounter a few bugs(pun unintended) though:

  1. If you restart on the halloween map, all the halloween graphics are switched to regular ones (so flowers instead of pumpkins for example). May also apply to xmas map, didn't check.
  2. Normally when you reduce an enemies size it shrinks and changes colour and you can eat it. Twice I shrank one who didn't change colour but did stop chasing me, so I chased it down to eat it and it hurt me :c
  3. Hard mode seems to be broken. I toggled it on but saw no difference in gameplay. Winning hard mode doesn't register, it still thinks I haven't beaten it (Did it a second time to be sure, still didn't register.)
  4. The 4th level doesn't unlock even though I've beaten the boss multiple times. Not sure if I need to beat the boss in a specific level or difficulty mode?
  5. Not so much a bug, but the dandelions and the webs (especially fading webs) are somewhat hard to make out on the xmas level against all the snow. 

However these bugs were relatively minor, I still had a lot of fun, really liked this :D

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Love the style and UI, it's very crisp! Sound design is pretty neat too. There definitely was a lull near the beginning where income was very slow even at low price, and everything was too expensive to buy except auto-presses which I had no reason to buy as I was making paper faster than I was selling it. After the bulk sell thing came up I realised there was a point in buying more autos and things started to speed up again! Though I would suggest bridging that slow point to tide people over until the bulk sell reveals itself. 

Had to stop playing before I finished it cuz my laptop was overheating (it's very old) but I did enjoy what I played!

Inconnu community · Created a new topic Feedback
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Cool game! I love the idea, I enjoy science simulation games like this :D I do have some constructive criticism though!

The way the tutorial boxes are constantly pulsing makes it incredibly hard for me to focus on and read, I had to try reread them like 3-4 times >.< I'd say the only things that should pulse would be the arrows! 

I quite liked the menu music, but not so much the very short nature noise loop for the actual game, and had to mute it quite quickly. I appreciate the idea behind it but it's just too intense and short of a loop. I'd honestly say to make that menu music the music for the game instead! It's nice and relaxing and fits the vibe. 

The quest system isn't very clear about when a quest is complete. It seems inconsistent too. For example, it asked for a Whirligig Beetle Larva, so I caught and sent one with 12 minutes left, and nothing happened for a fair bit. Suddenly the screen sorta flashed a couple of times, I check the quest again and the money symbol is highlighted in green,  the timer has gone down to like 50 seconds and the checkbox is scribbled in. So I tested it again. It asked for a Caddisfly, I sent one, and sat watching the 30 seconds tick down with no change to the quest bar, nothing to indicate I'd completed it (I closed and reopened the notebook a few times with no change). When it hit 0 I got the money though! (Btw I've found quitting to menu and resuming makes it mark the quest as complete)

So it is pretty confusing and hard to tell when the quest is complete. Sometimes it doesn't indicate anything, and when it does it's not clear what it means (the first time I saw the box scribbled in black I thought that meant I'd failed the quest! Might be better to swap it for a small box with a checkmark). I'd say for the timer to be set to, say, 5 seconds upon completing the task? With the box checked and the whole thing highlighted in green. 

Additionally, it takes a several clicks to get between the tables, I'd prefer for each table to be linked in the notepad like the other locations, there's space under the current links! (Unless that space is being saved for other links that is)

So far I'm not really sure what the point of testing on nor keeping & feeding the little guys is, I seem to just be catching and immediately sending the critters, but perhaps I just haven't progressed far enough yet! 

A little bug I noticed was I had a dead flatworm (oops) and packaged it. On the package info it said the status was "perfectly healthy" despite being..uh...dead. Lol. Another bug(?) is the chemicals sometimes not responding to clicks in the shop, and attempts to drag in the testing screen. 

Make no mistake though, I do like this game! I don't mean for this to come off as intense criticism, I just think this game has potential to be a pretty neat little simulator with some kinks ironed out! 

I Love the sound design of this! The game itself is quite challenging, I wasn't sure if I'd be able to beat it but I did in the end :D After that I poured all my critters into one base and ended up with over 800. Fun fact: Sending out over 800 units at once switches you from frames per second to seconds per frame :P

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Unfortunately this isn't playable on a trackpad D: It's impossible to click and right click at the same time so I can't rotate anything. However! Even if I can't play I can still appreciate the very cute pixel art, I love the little animations they have <3 

Edit: Ah I see someone already mentioned it!

If you think just because you're a cute little mouse that I'll do extensive carpentry work for you with no payment Cashew...you'd be absolutely correct what a cutiepie <3

Seriously though this is so CUTE!!! I adorreee the art style so much, Cashew is so adorable <3<3 I love how you did the crafting process, it's simplistic enough to be short and easy but involved enough that it's not just click click done. Though it would've been cool to be able to rotate furniture, having the bed against the door wall is NOT feng shui Cashew, for shame. 

Ah but I can't stay mad at her, she gave me some pebbles she found!! :3 

This is so cute!!!!!!! I actually sort of figured out how to move? Tap several times to go up, and while floating, wiggle until your tail is facing right to go right, or left to go left, and press several times to go shooting in that direction :D Surprisingly fun!! 

I've seen this game before but never actually tried it until now, and I have to say I was missing out!! This is such a creative game, I love the slow dropping of the lore (which is damn cool lore too!) and the ending is so sweet :3

I got really stuck on the final one but FINALLY got it and almost facepalmed because it was so obvious in hindsight :P

My final score was 564 and my longest word was "Nighty", half tempted to play again and focus on getting points this time...maybe maybe

Super cute! Is there anything after hatching the egg or does it effectively end there? :0

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Please add this. I've been annoyed at NSFW in results for ages and I go to check settings to see if I can turn it off and I cannot because I apparently uploaded NSFW. After some digging I realise it is because of a draft of a game that I tagged as not suitable for kids/workplace because it contains doing drugs...

Thankfully because it's a draft I can just change that for now and be able to turn of NSFW, but if I ever want to actually publish it? I'm screwed. Either I don't mark it for the narcotic mushroom use, or I'm stuck seeing voluptuous badonkers all over the screen whenever I try to browse games. 

And honestly even for people who have uploaded actual NSFW games, that doesn't mean they'd want their browsing flooded with tens of hundreds of other NSFW games. This as a feature makes negative sense lol. 

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Pretty cool!! Love the minimalist style you have, the sprites are really neat. The colour-coded damage numbers are pretty helpful as well.

I did encounter a couple of bugs though. (I'm using Chrome for reference! Version 10.14)

  1. There doesn't seem to be any music playing for some reason.
  2. My game crashed :0 I was on the alchemy menu and bought Burn Reaction 4, however the button didn't max out and instead let me buy BR 5, where it immediately froze the game (all animations stopped, everything was unclickable, and some long code error message appeared in the BR description box). I reloaded the browser and my progress was reset. Ah well. 

Also some of the descriptions I found confusing. I can't remember exactly what it said, but the second upgrade on row 1 of the prestige menu had a very confusing description that I didn't understand. I also don't really understand Burn or Root Reaction.

It would also be helpful to have a little list at the top of the screen with a count of each type of unit you have. Throwers especially are hard to count when they keep running around :P

Please know I did enjoy the game though despite the hiccups!! I'll have to come back at some point and finish the war I started with that wall.. >:D

made a fox :3

The game seems pretty cool and I really like the choice of background music!! Fits the theme quite well. 

Unfortunately though I keep having issues with the game freezing. I can still click buttons and the music still plays, but all bars completely freeze their progress. 

First had it when clicking menu, so I restarted. Then I had it clicking Quarry (I didn't have enough research to get one), but was able to reload to my previous saved state. Buuuut now it seems to have saved while I was frozen cuz whenever I reload it just freezes again c':

damn this was actually really fun!! i enjoyed the difficulty of it, it took me a few tries to win and i like that it wasn't just based on luck but rather strategy. it was pretty intense at times trying to keep everything balanced! 

i like the sort of choose your own adventure style it has :D the coding section vs actually playing the game is integrated pretty well imo

Ado survived the whole thing. Every other unit I recruited died, but Ado survived, nay, thrived! At the very end the rest of the team was dead, and Ado was up against like 6 units with but a fraction of health left, but managed to kill just one and leveled up, and slew the rest. I'm so proud. 

the graphics are simple and clean, the gameplay is intuitive, the music is nice, i really liked this! i would say to have a little circle at the bottom of your main beam to show its range better, but that's a pretty minor thing

also these humans have no self preservation instincts i love it

both fun and funny :D

you can!! they sometimes find coins on their own :3 idk if its linked with happiness or not though like it is for strays :0

short and sweet!! the graphics are super charming, love their little bouncey walks. the music fits well, the theme is good! i like that the puzzles arent so difficult you cant solve them, but do make you think on how to get those three stars! so if you manage its satisfying, but if you cant figure it out then it doesnt stop you from playing. tis how most puzzle games should be i think :3

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pretty cool! i really like the 3d effect of having the different angles drawn for the turtles head, its a pretty unique layout for a game and i really like it :D

the wiggle cooldown seems to be broken though :0 and i will say that the fish move away too fast when scared, making it hard to see what fish you ate and which got away given that they almost teleport off-screen :P 

the 4 minute time did almost feel a little long, but the fun facts helped to keep me engaged enough to keep playing! and i even learned some new things :D overall, i had fun!

oh and my final score was 44! 11/15/17 for the specific fish

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nice game with a super fun artstyle!! i am curious if theres any use for the cactus? and the only thing i can seem to do with the oven mitts or cloth is pick up the pot but im not sure what to do with that :0

regardless it was a neat little experience and i enjoyed it :3

(p.s. mulk is my favourite beverage. love that stuff)

Can I just add I love these names??

"Sweet and Sour Lucifer Prime" and of course he's an orange. 

First played with my three adopted kitties: Ninja Scarlet who was black and white (not ordinary), Master Croissant, who was blue (lost in space), and Evil Wawa who was pastel (seeking the sun).

My fave was Croissant, Ninja was my second ever visitor, and Evil Wawa was such a good name I couldn't resist. But kitties stopped appearing so I reloaded, and my dear friends were gone </3 However I restarted and now have some new adopted friends :3

Super cute game though! Love the art style and the animations are adorable. Lots of little nice details, like the yarn leaving a trail, and the balloon popping (once had it pop immediately when I bought it lol). I like that the water is free, and that you can pet the kitties.

Of course it could do with a little more content to be more engaging, but it's good as a quick and cute time-waster as-is :3

Also I love how I splurge on toys for them and yet apparently my mouse is the most fascinating thing they've ever seen. Much like buying an irl cat a cat-tree and they just lie in the box it came in.

(Shoutout to "whiskers the consumer" whos status was hangry)

Super cute art style!! :D

Short but fun!! I adore the art style, it's so clean and the two tone palette really works :D The concept art is super fun to look through too, the beeple are a really fun mix of bee and human and they're so fluffy I wanna cuddle them <3

It's also impressive you got that much worldbuilding in such a short amount of time, it makes me want to explore HIVE, especially that castle in the middle, the spires look so cool :0

Great work :DD

Could you tag this as ai-generated please to make filtering more effective?

Wonderful game!! The art and vibe is super soothing, and I love the choice of a magpie as the character :3

There's a surprising amount of customisation to be had, I had fun! 

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I love this so much!!!! The art is so simplistic but so charming, I really love the coloured piece as the first page. The whole comic book look is super unique too and fits really really well. 

The story itself is also so sweet, and the music is a perfect fit. I really adore this. 

My only suggestion is being able to skip through scenes faster to replay to get the different cats, but given this was done for a jam it's understandable why not! It's a minor thing anyway :3

Oh also, thank you for the options at the beginning!! I have no idea how easy things like this are to add, but it's appreciated!

Super cute game! I like the palette you chose, it's very fitting. And the babies were cute :3

Awww this was so sweet :3 

The game seems cool but I cannot understand how to recruit the brood?? Thus I am a bit stuck c':

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Pretty cute game, I like that the characters are horses! I will say I couldn't find the last secret, my guesses are it was either the overgrown path, the sparkles in secret 2, the building, or the scarecrow? But I couldn't figure it out D:

Also it's a little vague in the beginning what needs to be counted, so I wasn't sure what to look out for until the end of the game :P But that's minor. 

I do quite like the graphics and the sound design is nice! I also enjoy the progressive unlocking of different areas, and the fact that both mouse and keyboard are supported is pretty nice :3

In the end I only got one question right (even though I wrote it down cuz my memory is bad </3). I assumed that was because of the missing secret with presumably more stuff inside, but I had 73/74 items so :0 Not sure what happened there lol.

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Great game, love the visuals, it reminds me of water colour! And the overall concept is very fun :D (And the babies are so cute)

Having said that though I do have some constructive criticism. First of all I'm finding it very hard to click on each mongoose, I click several times before it seems to register, and if they're stacked on top of one another it's basically impossible to click the one behind. It makes it quite frustrating when I have ample time to babysit/escort to stop a snake/stork, but cannot just because I can't click a mongoose D:

I also have several questions:

- If a baby doesn't have an escort, is it impossible to feed them since you can't seem to unescort a different baby to free up an adult?
- When they're in the den can they not be fed?
- What does babysitting do, is it just protection against snakes or does that feed the pups??
- You can click for a babysitting mongoose to babysit, causing it to go out and back in the den, does this achieve babysitting twice or is it wasting energy?
- Do you need a babysitter for each pup, or will one do?
- When it says the baby gets a portion of the mothers energy, is that just at birth or is it a continuous energy feed?

Also the squeaks when they find a skull are a little loud (but understandable, I would also squeak loudly in that situation </3) And the notifications are a little flashy. Also a marker on the bar for when the breeding seasons are would be super helpful! 

I hope this isn't discouraging, I really did enjoy this game a lot!! Generally games of this 'looking after an animal group' theme are very fun so I'm always very glad to find more in this genre, especially one so nice to look at :D The reason I say what I did is because I'd love to see the game get even better (if it's still being worked on of course, understandable if not!) Overall I did have fun, and am going to play it more as soon as I post this comment >:D

Edit to add: The other version in the description doesn't seem to have the multiple click issue :DD The mongoose being overlaid with one another is still a bit of a problem, but even that isn't as bad when it's so much easier to click them hehe. On the leaderboard under "SNO" btw!

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Super cute game, I really enjoyed it! I like the art a lot, and the hive palette was really nice. Though the area with the blue background was a little difficult to see and I ended up squinting a bit </3 Also pollen seemed to be misspelled, but that's pretty minor :P

Overall it's a very sweet little game, and the vibes were wonderful, the music was a great pick :3 Happy for the little bee for living its best life <3

OH almost forgot to mention, but the intro was really good!! Very effective :D

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Cool game!! I did run into a few bugs which I'll list below, but I did enjoy the game. The visuals are nice and the colour coding is helpful. Even if it does need some ironing out, I still like it a lot!

Aforementioned bugs:

- My farmers got me 20 wood, and my gatherers got me 5. -25 wood in the summery? (Didn't build anything)
- Hunters recruited 25 people, 21 people in summary (nobody died)
- Assigned like 30 farmers but nothing farmer related shows up in the log (did previous days, but stopped now for some reason?)
- Initial village failed (was saved to slot 1), started new one also in slot 1 which was still empty, started on day 5 lol (but with normal resource numbers, so essentially no issue, just thought I'd mention it anyway)

And then this little saga:

Hit day 7, only says 23 people died cuz of nowhere to live (hehe), and food eaten/water drunk. Nothing else at all :0 (assigned everyone jobs o.o) Started next day by entering 1 even though it didn't say to continue- says population 60 but if I try to assign anyone it says 0 unemployed adults. Fast forward a few days and I'm at a nice steady -50 population (talk about a ghost town :P) and it seems like I can keep going indefinitely

But please don't take this to mean it was bad, I still enjoyed it and I look forward to seeing where you take it! :D

Editing to add: It is a little hard to get enough wood to reach any upgrades, that could be balanced maybe? Orrr maybe I haven't found the right distribution yet, who knows :P