Thank you! I got very lucky with the combination of CC0 art materials and following the right tutorials (the audio is actually my weakest point due to running out of time, ironic given I'm a sound designer by trade). Length was determined a lot by the timeframe, I didn't think I had much more to "say" in the two weeks.
As I reply to this I'm still working on it, so hopefully after the voting closes I'll have something a little more shiny :) Thanks for playing!
Snoopy20111
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Thanks for playing!
All of the things you highlight are known points for me...I simply ran out of time to place enemies. By this point I've continued working on it in the background, and I've been placing more as I intended. The tip about the stretch mode is excellent, thank you! I've been using the same 1080p monitor the whole time so it never occurred to me that this was a possible issue. That said, the 720p window size was what I used for the whole jam, so that's probably the "best" form. And lastly, hanks for the driving feedback, I'll be tweaking that going forward, but suffice to say it's the best I could do before the end of the jam.
Thanks for playing! Yes, there was a fine line to walk with how easily the car controlled, making it tough but not TOO tough. Early in the jam I actually had ideas about the driver being sleepy (which could be similar to drunk without the baggage of drunk driving) but never totally settled what that would do or change in my head. Certainly something I’m thinking about once the jam ends!
You seem to already know this, but it was very easy to have fun with this game :) Possibly the one thing to smooth the process a little more would be reducing the intro dialogue on successive runs, but it's a minor thing that's easy to skip past in less than a second. Ren'Py was also a solid choice that made the presentation pretty smooth, despite the sometimes low res images.
Very well done!