Unlike when selecting a wizard, a ~̶~̶s̶w̶o̶r̶d̶~̶~ dragonslayer always cuts the ~̶~̶s̶l̶o̶t̶~̶~ space from the ~̶~̶r̶e̶e̶l̶~̶~ wheel when there’s a dragon irrespective of length.
I was expecting a softlock (unable to select 4 ~̶~̶i̶c̶o̶n̶s̶~̶~ slots); But if there’s ever a ‘remake’ with a fully mechanical representation, having the gap in the reel cause inconsequential malfunctions could be a ‘fun’ easter egg. (ie: having the pointer snag on the hole, a typewriter-like arm applying the ☑ stamp literally falling into the reels through the gap causing the wheel to misalign/bounce, the slot cutting effect being less constrained, or things snagging causing elements of the ‘practical’ effects to cascade…)
(🡇) AND (🡅) TO SELECT
RUNTIME ERROR
P = WHEELS[I].SLOTS[ROW].PRIORIT
Y
LINE 627: ATTEMPT TO INDEX FIELD
'?' (A NIL VALUE)
IN FOCUS LINE 627
IN SWITCHtO LINE 29
IN UPDATE LINE 604
IN _UPDATE LINE 10
>
(Edits: grammar, typos caused by unfamiliarity with acer’s half-row layout, formatting errors caused by unfamiliarity with Markdown/Commonmark variations, formatting mysteries…)