I love shopping in RL, I bet something line this could be crazy fun in an RPG!
Benji
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basically anything you do to end up with marco after the frat party and have sex of some sort before bed, you will see his still first of connor and him facing each other on the right side of the screen after the "to be continued", but then if you hit a button, it shows connor facing another guy depending on what you did earlier, with owen or riley, for instace. im not sure if it is supposed to show two guys if you chose a path that can potentially end that way on day two.
I checked and as far as I can tell, none of those are turned on, (mind you I am not familiar with the Nvidia and monitor settings, yet), but my other games I play find that resolution easily.
No idea why co-open does not.
The lowest resolution in the game is 320 x 200, the highest is 1280 x 1440, but there's back bars on the left and right with the highest selected, though it is the crispier looking display, compared to the ones lower.
I'm very confused, the game can't even find the 1920 x 1080 resolution.
It looks like it will be a fun game.
I'm not sure if it is intentional, but I do recommend fixing the text to be capitalized at the beginning of sentences, change the "u" to you and making sure punctuation is correct.
I used have a bad habit with shorthand, and it took a lot to break that habit, but it's worth it!
for me, the game is broken.
the mouse isn't sensitive enough, and there are times when you cannot move the camera as you wish, and moving the mouse around to move the view you can see the mouse at the edge of the screen flashing.
the game glitched out and when I got to the first place to visit the view got wonky with a mirror image left and right and my character in the middle started getting pulled in both directions.
going into the escape menu means that going back into the game after, the mouse cursor doesnt go away until you click the screen and it screws up the camera controls.
I am unable to put items down after I pick them up, and picking them up causes problems again.
I really like the concept of the game, though.
I think that if you have to quit the game, you should have have an automatic save to let you explore that location as long as the day is active and once you take the bus, whether it be the next day or several days later, you can remain in the location, instead of reaching the title menu and being told you have to wait til the next day to do something.
I have a question about the Worm Habitat gift.
I saw it listed as "wormb" in a few places, but listed as "worm" in another place, once at the gift giving sequence when I gave the gift to my partner, before it got listed as being wormb again.
is the B at the end supposed to be there to differentiate it from being a worm that is special, not a normal creature like an earthworm? or was it supposed to be spelled as worm, without the B at the end?
I just checked the game out. I liked the mall exploration aspect a lot.
For the tutorial in the beginning when you are showing the keys that need to be used, you show an up arrow on the keyboard button. That isn't very accurate, as for my keyboard, the up arrow is on the d-pad. the Shift key has no arrow on it, and only says Shift. so maybe fix that so it says hold "shift" to run, instead of just the arrow for shift?
I also noticed some screen tearing when I was playing, will you add v-sync to the game later on to help that?