sobainu
Recent community posts
Hello again! You asked me to play this game over on YouTube about a month ago, and I was finally able to sit down and play it! I had a lot of fun! I tried to record it but something went wrong and none of the game audio got recorded. I spent 3 hours recording a bunch of games and they were all the same. No audio. I’m sorry about that :(.
That said Night Donuts was a lot of fun! It’s actually pretty challenging (in a good way), but I was eventually able to get both endings. and The monster legitimately scared me a couple times too! Just goes to show that you don’t need the best graphics to impact someone. I’ll keep an eye out for more of your games! Thank you!
I made it through the rest of your games! And it was a journey. Went through a lot to get this video done. A result of my own mistakes mind you, but I'm glad I was able to get caught up! Thank you!
I made it through the rest of your games! And it was a journey. Went through a lot to get this video done. A result of my own mistakes mind you, but I'm glad I was able to get caught up! Thank you!
It was awesome to see you branch out into a different format, the controls felt good, and it gets challenging very quickly, but in a fun way! Especially on hard! Thank you!
This one got me good! I can't quite place my finger on why, but this one was really scary! And I loved it! Reminded me a lot of No One is Wandering the Cemetery, just a little smaller in scope, but very tight and a lot of fun!
I made it through the rest of your games! And it was a journey. Went through a lot to get this video done. A result of my own mistakes mind you, but I'm glad I was able to get caught up! Thank you!
I really liked how everything from the previous games made its way into this one. I can see a clear progression from one game to the next and that's really awesome to see! I also really like how you use recurring mechanics and visuals in all your games. These really feel like YOUR games. Thank you!
Hello again! I decided to check up on you after Insomnia Duty and DAMN! 8 GAMES SINCE FEBRUARY?! You doin' alright? Getting enough sleep? Just kidding lol. I played 4 of the 8 that you've released since then, and put it all together into one video. And they were all so much fun!
I really liked this one! It was stressful, and so fun to explore! Didn't see a whole lot of the monster, but it was a great design! I also really like how you use recurring mechanics and visuals in all your games. These really feel like YOUR games. Thank you!
Hello again! I decided to check up on you after Insomnia Duty and DAMN! 8 GAMES SINCE FEBRUARY?! You doin' alright? Getting enough sleep? Just kidding lol. I played 4 of the 8 that you've released since then, and put it all together into one video. And they were all so much fun!
I really liked this one! It was stressful, and so fun to explore! I thought the camera idea was a really interesting idea, and it added a whole new level of strategy to the game! I also really like how you use recurring mechanics and visuals in all your games. These really feel like YOUR games. Thank you!
I really liked how you experimented with sound in this one! It worked so well! I also really like how you use recurring mechanics and visuals in all your games. These really feel like YOUR games. Thank you!
Thanks so much for watching! It was great fun, and it has a very distinct style. I'm excited to see where you go with it because it's already a very solid. And I had a feeling she used the pliers on herself based on the blood around her mouth. I just wasn't 100% sure. It was a good little detail to give us a hint as to what's going on. That's a really cool backstory for the game too! Very unique. I can't wait to see what's next!
I also had some tooth trauma this week, so I had the not so brilliant idea of making a video featuring ONLY tooth related games lol! Thank you!
I know this little demo is 2 years old by now, but I love it! I love the character design, I love the little world you've built, and of course I love the kick and the physics of everything flying around when you do.! The thud sound effect you found was super satisfying too! And nice touch shaking the camera when you hit a wall. Made it feel like my actions had weight.
I'm definitely going to have to check out your other stuff soon! SCRU-E looks really cool! And if you do ever decide to flesh this one out, I'll be the first in line to try it out!
Also I had some tooth related trauma this week, and I had the not so brilliant idea of making a video with only tooth related games lol! Thank you!
Heck yeah! This prototype was so much fun! I love the soundtrack, and I love the ideas you've put together here! I also had some tooth trauma this week, so I had the not so brilliant idea of making a video of only tooth related games!
I did find a way to cheese it pretty hard though. Dash, spam dodge until your cooldown runs out, dash again, repeat. But I know it's a very early version, and you may already be aware of that.
I can't wait to see more! Thank you!
I don't usually play games like this because I tend to get a little too addicted, but I loved the art style (reminded me a little bit of Warcraft 3!), so I had to give it a try! I got a little too sucked in, and ended up playing MUUUUCH longer than anticipated. It's a chill little world builder where "Number go Big!" but you gotta be smart about it! Number can't go big EVERY time!
I can't wait for the Steam release, and I'll definitely be playing it way too much when it comes out! Thank you for this fantastic game! Part 3 of the video.I accidentally stumbled upon this looking for a new game to play for my "Cute Indie Horror" series on YT. I had a ton of fun, and honestly this game gets STRESSFUL!
Also, I have to admit, I don't always read the whole Itchio page, so I had no idea who Ruby is while playing the game hahaha! Very fun though! I'll have to give hardcore a try sometime!
This game was SUPER stressful! Limiting the light source so much was exactly what this game needed to put me on edge the entire time!
I have only 2 pieces of feedback. And they are honestly very minor considering how great this game is!
1. The camera bounce was kind of a lot. I mostly noticed this in the hub world at the beginning, and It wasn't unplayable by any means, but I'd personally dial that back a bit.
2. Sprinting was a little awkward with having to pulse the button repeatedly to make it useful. Perhaps that was an intentional design to make it more frantic, and I'm just not used to that kind of sprinting. But it's something to think about.
But again. These were very minor "issues" for me. Thanks so much for sharing this game with me!