actually scratch what i said - the enemies can increase their engine speed when behind to keep it fair, which gives them way more momentum than you even can get, although their mass is still the same
sodiboo
Recent community posts
"controls are whack and aren't explained whatsoever" aight but it's just WASD to drive and then spacebar for brake, you don't even really need the spacebar to beat the AI and all of Dani's 3 star times, so does this really need explanation? besides, keyboard/controller input was an afterthought, you realize the intended control scheme for this game is a banana, right? What customization could you want? arrow keys work fine too and there's no excessive keybinds that could possibly justify wanting to use ESDF/RDFG/TFGH or any other shifted control scheme
The AI isn't unfair, it gets free resets yes but so do you, internally it's literally hooked up to the same car object controlling the throttle, brake and steering in the exact same way you can, just automatically instead of from inputs - but i can agree, the AI might be a bit too good, but at least it's not unfair, just feels like it
i don't think the enemies have more mass than you - however since their AI always tries to drive as fast as possible, if you're even just still accelerating (or worse, just crashed and are at a complete standstill), the wonky workarounds to make driving "feel right" instead of being realistic will cause a very unexpected impact, since the opponent has more *momentum* than you do
your windows package is creating an exception in the itch.io client "cannot read property build of undefined" - idk how itch.io works at all but i don't expect you to be familiar with javascript, but whatever contains a "build" key (in a manifest or something?) is missing, i have no idea what that would be