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sodiboo

16
Posts
3
Following
A member registered Aug 12, 2018

Recent community posts

actually scratch what i said - the enemies can increase their engine speed when behind to keep it fair, which gives them way more momentum than you even can get, although their mass is still the same

no but it won't feel like it's the game's fault, so the blame will be better

"the controls are on the verge of being unacceptable" i mean yeah, who in their right mind would ever wanna play a racing game with a banana for a controller? Dani apparently, since that's the intended control scheme, the point is that it sucks but is still actually kinda fun to use

"controls are whack and aren't explained whatsoever" aight but it's just WASD to drive and then spacebar for brake, you don't even really need the spacebar to beat the AI and all of Dani's 3 star times, so does this really need explanation? besides, keyboard/controller input was an afterthought, you realize the intended control scheme for this game is a banana, right? What customization could you want? arrow keys work fine too and there's no excessive keybinds that could possibly justify wanting to use ESDF/RDFG/TFGH or any other shifted control scheme

The AI isn't unfair, it gets free resets yes but so do you, internally it's literally hooked up to the same car object controlling the throttle, brake and steering in the exact same way you can, just automatically instead of from inputs - but i can agree, the AI might be a bit too good, but at least it's not unfair, just feels like it

(1 edit)

the physics are unrealistic because there are multiple physics cheats to make the drifting and driving "feel right", which causes everything else (i.e. flipping over or when you have 4-wheel grip on a vertical surface) to feel wrong

he can't, google removed the game on android because "car go vroom zoom skrrrt" wasn't a good description

if you don't want rubberbanding AI, you can play time trials where ghosts always drive the exact same and never improve until you beat it

i don't think the enemies have more mass than you - however since their AI always tries to drive as fast as possible, if you're even just still accelerating (or worse, just crashed and are at a complete standstill), the wonky workarounds to make driving "feel right" instead of being realistic will cause a very unexpected impact, since the opponent has more *momentum* than you do

dude it's meant to be played on a banana did you really expect the controls on inferior input methods do feel good? that's like expecting a racing game to feel good without analog turning (i.e. a keyboard)

the bots teleport to the last checkpoint when they're stuck, no? you can do that too if you want lmao

your windows package is creating an exception in the itch.io client "cannot read property build of undefined" - idk how itch.io works at all but i don't expect you to be familiar with javascript, but whatever contains a "build" key (in a manifest or something?) is missing, i have no idea what that would be

that's not what i asked though, i asked if your mod is open source

Bug: the timer on level select screen isn't your best time, it's your last time

You could decompile the game, i don't believe it's open source or ever will be

OHH YOU CAN MOVE THE WALLS WTF THAT MAKES IT SO MUCH EASIER

is this mod open source? replacing the entire game's code seems shady as hell even if virustotal has 0/71 rating on the file