Hey sorry for the late reply :) Yes it totally is! This is a MIDI sequencer, so you can connect any device you like to it :)
softboy
Creator of
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hi, in case you didnt figure it out yet: the program only opens the storage files, not the exported files. The storage files are currently still ending on .txt and contain a .JSON object. You cant open exported .GIF or .JPG etc. files. If the program is not working properly you can use the "File > Reset Patch" function to reset the storage. Hope that helps :)
Those are some wild shortcuts :D if it doesnt work due to those you can still click on the menuitems and also on the small buttons [M] for refresh and [</>] to switch between devices. If devices cant be detected at all and a restart doesnt help either it might actually be broken sadly :/ what os do you use in that case? and to which device are you trying to connect?
Hope it all works out and thanks for messaging :)
But the sourcecode is on Github: https://github.com/acidatm/acid so you could for now run it with npm :)
Hi,
Nice to hear from you! I initially wanted to rebuild Towerbag for learning purposes because it had just the scope I needed. But then I was like: You know whats missing? Explosions! So I added explosions. And a rocketlauncher. And rockets. And turret controls. And homing. And then was all way to complicated to play. And then it clicked and now the game is about dropping bombs as a pyromaniac rabbit.
I'll definetly add a decreasing bar to the bombs (and keep the flashing for extra clearance). I haven't yet got a good idea for bomb spawning. Currently it is a fixed pattern with 12 different places on the map, that is rotated through with 3 different bombs. That was to make sure there are always enough bombs on the screen. But I'm leaning towards a timer based approach that will just drop bombs from the sky... Same for enemies, they are super simple at the moment. One more every wave, get tougher and faster. Each one has a random seed between 0 and 1 that sets the toughness to speed ratio (the tougher the slower and vice versa). I'll try to think up some interesting interactions with the enemys and different bomb types next.
Anyways, awesome to hear from you and thanks for the tip with the feedback form, I forgot to make it public...
Loved the game so much it got me into learning to program games (with Godot). Would be an honour, if you checked out my prototype "Bomberhase" (https://branko3000.itch.io/bomberhase), which was inspired by Towerbag. Thanks :)