I am a fan of PvZ? Do I need a jaw-dropping reason?
Newton Toto
Recent community posts
Your game has a lot of potential. Some advice, the initial clicking to earn points is unnecessary. Start the player off with 100 points, to make scaffolding is easier. People seem to like the duplication bug a lot, create an actual duplicator and fix the duplication bug. A quick way to fix it is to have conveyors take turns picking points. Introduce more blocks, like an input splitter. Also, cap the maximum number for a ball to have, and turn a ball red if it passes it (as a visual queue). Rate limit the multiplier so that it isn’t an easy win for the game. Use a u128
for the score rather than a u64
so scores can get ridiculously large. Don’t square a coin’s value, it makes the game too easy. Add some challenges (like reach X with only X pieces, reach X with only X balls produced, don’t use the multiplier eg) and some sort of leaderboard.
‘Ello gents! I just figured out a way to circumvent the max multiplication limit. We just avoid it, I set up an infinite duplicate + add loop (basically multiply by two). I then made it recursive by routing the output back as input. This is basically exponential, but slower than a direct multiply. Since it’s recursive and always fed, any upper values get truncated and we still harvest the ultra-high numbers infinitely