jetpack is fine, just walking is a basic ability in all games and without it i might as well be a moon lander model
SolidMood
Recent community posts
Obviously it looks good, so good work on that.
you have conflicting styles of play, on one hand i want to zoom round really fast and slash up lots of enemies devil may cry style due to the fast movement and a dash but that is stopped by the slow attack times, very small attack radius and no stun locking like abilities. If you want tactical more realistic combat highlight that and ditch the dash and fast speed and vice versa
all the weapons suck to use, they just aren't fun. hammer takes to long to recover from attacks and has terrible range, the spears heavy attack is a short range??? why, its a spear.
this wants to bad to be darksouls but lacks everything that makes darksouls good such as smooth and fluent combat and satisfying weapons with useful differences.
ok so first off, its kind of fun at the start, which is a good thing. Quickly, many flaws pop up though. so i'm just going to list them
the fire effects that come from one of the upgrades clutters the screen and makes it hard to see actual projectiles, that I need to dodge.
there needs to be a more clear indication that i took damage, such as a screen flash or shake and a SFX, currently its hard to tell.
no map makes backtracking and getting lost easy which isn't a good thing in this case.
I have no idea how certain upgrades worked. E switches items with the one on the ground but that's it. everything else was a mystery.
the blink seems useless and unsafe something like a AOE short range spell or a sprint would be better
it quickly gets repetitive and boring, im sure you are adding more but make sure to up the challenge/ add new enemy's that do more than shoot.
for the love of god add controller support.