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SoloDeveloping

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A member registered Jan 20, 2024 · View creator page →

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Hi, your assets are awesome !

As indicated by someone else.

You can add the license to the metadatas of your asset, see Setting metadata - itch.io tips - itch.io

Then people can find it when they are looking by license, such as Top game assets with assets under Creative Commons Zero v1.0 Universal - itch.io

It will allow people to find your assets more easily.

(1 edit)

Hi,

When you are selecting the license, the asset is released under this license.

So, here, and I quote the official page of the license:

You are free to:
Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.

Maybe, what you want is Deed - Attribution-NonCommercial-ShareAlike 4.0 International - Creative Commons.

This one would still allow people to use the license without paying you as long as they do not use it commercially (and provide credit etc).

People having already downloaded the asset still have the right to use the asset under the previous license though, theoritically.

If you just want people to listen to the samples, maybe you should not provide a license, and maybe a price as well.

Most people that don't want to use the CC system usually just write what they intend specifically in the page of the asset ("you are free to ...", "limitations:" etc).

I'm not sure of what you intended.

SoloDeveloping,

Your asset looks really nice :) Thank you :)

Hi,

I was mistaken about the CC-BY-SA, it seems it does not force the developer to release works based on it in the same license, even though the art would still be licensed under the CC-BY-SA and would require credits.

In the  Frequently Asked Questions - Creative Commons

CC licenses do not require the collection or the compilation itself to be made available under an SA license, even though each individual work is still licensed individually under an SA license and if they were modified by the distributor the modified photo would need to be licensed under the same terms.

When reading stackoverflow, the answers are not straightforward.

The only asset that I'm giving out for commercial as a freebie is the asset pack of fantasy chiptunes.  Everything else is a soundtrack that I have already produced and that is intended for listening and not for commercial use (unless permission given).

-> here, all of the mp3 are released under CC-BY-SA and not CC-BY-SA-NC (NonCommercial), so it can be used commercially, I'm not sure if you are aware.

Your welcome :)

Was the asset always CC-BY-SA ?

For games, Creative Commons Attribution v4.0 International is better.

I used to think that the Creative Commons Attribution_ShareAlike v4.0 International is unusable for games, when reading answers on stackoverflow (such as Is it legal to use Creative Commons art in a commercial game? - Game Development Stack Exchange or creative commons - What do I need to share if I include CC-BY-SA artwork in my software? - Open Source Stack Exchange).

I understood that the game would have to be released under CC BY-SA 4.0, which never happens, even if the game was open-source, the license would be a developing license (MIT or another).

But I just read this answer Frequently Asked Questions - Creative Commons (If CC SA-licensed content is included in a database, does the entire database have to be licensed under an SA license?) and it seems it might not be the case.

CC licenses do not require the collection or the compilation itself to be made available under an SA license, even though each individual work is still licensed individually under an SA license and if they were modified by the distributor the modified photo would need to be licensed under the same terms.

It's really weird that the principal art license is so badly designed and a simple question, for the main use case, is not properly answered in the FAQ, but it does seem to be the case.

I guess one of the CC license is nice, I always avoid the NonCommercial license, of course.

When I'm searching for assets, I usually search for one of these license, or public domain / CC0.

Very good music !

Thank you :)

(3 edits)

Very good music !

I'm not sure if you are aware, or if it's intended, but the ShareAlike version of the Creative Commons would force developers to release their game under the same license, if they want to use it.

I think (I am not a lawyer, but this is the type of response that you can find on the web).

Edit:

"Please contact me if you want to use tracks from this soundtrack in your video game, or if you want to commission some new music : oragus2@yahoo.com." I guess it's intended, I was wondering since you have another asset under the "normal" CC-by, my bad.

If someone would want to to make an open source game, and use your assets, it would still be difficult though.

I guess the CC-BY-SA is nice (made for) when it is expected that the derived product is of similar nature as the initial product.

Very good music !

Thank you :)

Why are you calling him a scammer ?

Nice music :)

(1 edit)

Nice music :)

I wonder if it would be better with the high pitch part tuned down, and some parts removed (of the high pitch part).

For a game I mean (not necessarly mine, in general).

Nice beats for a game.

(1 edit)

You can add the license to the metadats of your asset, see Setting metadata - itch.io tips - itch.io

Then people can find it when they are looking by license, such as Top game assets with assets under Creative Commons Attribution v4.0 International - itch.io

When we are looking for free assets, sometimes the asset has limitations, so some of us prefer looking by license.

(1 edit)

This asset is awesome !

Some of them are missing the move animation in the base folder ? Is it normal ? Are they in the first asset ?

(2 edits)

Awesome asset !

You should tag it so that people can find it :)

See Setting metadata - itch.io tips - itch.io

Nice asset :)


You probably should tag it with the proper license so that people can find it :)

Very cool asset :)

This is awesome ! Thank you  very much :)

Awesome work, you probably should tag the asset so that people can find it :)

(1 edit)

Hi, this looks pretty good :)

What is the license of the end product (the png) ?

I suppose we are considered to be the creator ?

Since it's a combination of parts, it's not that clear.

Hi, all of your assets are awesome :)

I've noticed you've tagger your other assets CC4 Attribution, is it the same here ?

Hi, you probably should tag it with the proper license (I've seen that you have done it for another asset).

And thanks for the asset :)

Hi, you probably should tag it with the proper license (I've seen that you have done it for another asset).

And thanks for the asset :)

Hi, these looks amazing :)

Is there a license ?

Hi, you probably should tag it with the proper license (I've seen that you have done it for another asset).

And thanks for the asset :)

The game is interesting and nice to play.

At almost every map (until 13), I had the feeling it was not doable but ended up finding a solution :)

I'm not sure if it would be against the spirit of the game, but being able to draw lines and circles (to find equal distances point) would be nice to have.

It was cool to have you on the stream.

The game is nice and interesting.

I would suggest to make some more levels less difficult, particularly when the game is introducing a new mechanic.