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Someone64

10
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185
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A member registered Jun 07, 2017

Recent community posts

(4 edits)

Lol the clipping and jumping and refusing to push issue has switched from the coins to the larger objects because the coins are too heavy relative to them now. Instead of pushing the coins, the larger objects tend to clip into the coins and then surface to the top like they're floating in a liquid. I still find this more fun than the other way around, though. (This DOES result in bonuses becoming a little more lame as they don't result in massive coin pushes but rather get pushed onto the top of the sea of coins and sometimes just jump straight into the edge)

Noticed a strange bug. The space bar for dropping coins doesn't work if you're not 'focused' on the playfield. Clicking new coin with your mouse before pressing space for example causes it to stop functioning until you click on the middle of the screen.

This is so much more fun now! :D

Thanks for the update

(1 edit)

So something really weird about this is that the coins all have a tendency to kinda just 'bounce' and 'squish' into tall piles without actually pushing the mountain ahead of them, due to them constantly clipping through each other. They're all too light to exert any influence over the bigger objects no matter how many of them there are due to to the sheer weight disparity so the only time anything actually happens is A) when enough objects spawn to move each other off the edge or B) when the pile of coins gets so unstable from the glitchy physics that they literally vibrate their way off the edge. The coins at the back don't really push the coins at the front at all and the way they get to the front is by forming a critical mass of coins at the back that literally JUMPS up and forward to the more frontal area from squeezing into each other too hard.


Overall it's kinda enjoyable but the physics make it more aggravating to play than the real thing.

You fixed it! :D

Seems I can't install the game through the itch desktop client. There's no 'build' to select and thus, nothing to install.


It works great! Thanks for implementing this.

This is a really great idea marred by terribly slippery player movement. There is a fair amount of platforming in this cool demo but it's painful to do it when all the platforms (or your feet) are practically made of ice.

Sounds awesome! Would it be too much to make a per monster configurable option or something? So maybe for example its default settings are set not to kill monsters in the categories which your god will hate you for killing?

I there a way to prevent yourself from attacking monsters? I don't like accidentally killing monsters that are faster than me that will make my god angry but it keeps happening.