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SomeSortOfSam

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A member registered Feb 16, 2019 · View creator page →

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I have similar results on POPos. Opening it with the command line shows the following segmentation fault

ERROR: Can’t open dynamic library: addons/godot-unix-socket/x11/libunixsocket.so. Error: /home/[username]/Downloads/../lib/libunixsocket.so: cannot open shared object file: No such file or directory at: open_dynamic_library (drivers/unix/os_unix.cpp:403) ERROR: No valid library handle, can’t get symbol from GDNative object at: get_symbol (modules/gdnative/gdnative.cpp:510) ERROR: No nativescript_init in “res://addons/godot-unix-socket/x11/libunixsocket.so” found at: init_library (modules/gdnative/nativescript/nativescript.cpp:1510)

I find it likely the the linux build was created without the .pak file included

Cute! A bit confusing though. Took me a bit to figure out how to play

Thank you, fixed now. Good to know for next time, eh

This has no executable - it doesn't even have a project file. I can't play it. Sorry

The window launches but closes almost immediately without loading anything. Sorry.