Yes! The game is available on Steam, bundled with its sequel Please Follow in an experience called Please Duology. It is exclusive to Steam. You can find it here : https://store.steampowered.com/app/1737620/Please_Duology/
somewhat
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Hey! I understand the will of Ravee's family to do away with their work after their passing. This is a delicate situation and I wish Ravee's family and friends all the comfort and love needed to make peace with the unfortunate situation.
If you want to get your hands on some of Ravee's games, if only to celebrate their exceptional work, I believe some builds are still available on GameJolt, you might want to give this a try.
Thank you for playing! While the ending messages are meant to be opened to interpretation for personal introspection purposes, we can hint that you've most likely been given the 'material grief' ending. Thus, 'shedding the inanimate' in this case would suggest you to reconsider your attachment to material possessions.
While we understand that not everyone is in a position to pay for their entertainment (whether they're in a tight financial situation, or they do not have access to credit cards or paypal-like online services to make a transaction), in return we ask players to understand we are a very small indie studio (two full-time employees working on a very small budget) and making games is currently our livelihood. Giving our work away for free is not an option for us, unfortunately. Buying our games (especially buying here on Itch.io) is the most direct and best way to support us in making more content in the future, although we already appreciate the love you are sending us with your desire to play \SPEK.TAKL\.
If you wish to experience our games for free, the internet provides a few ways to do so, such as let's players completing the game on video. Perhaps later you'll be in a better situation to pay for our work, and we can wait until then. No pressure. Thank you for your interest in our titles!
The game is built on a Unity asset that supported controller controls, but the game was not built with consideration for controllers.
So short answer : no, you should not use a controller to play, since we cannot guarantee it is going to work all the way
Complicated answer : maybe it can be played with controllers. It was never properly tested. The game was made with keyboard and mouse in mind.
\SPEK.TAKL\ - Banned Edition is now available to download and play here :
https://somewhat.itch.io/spektakl-banned
\SPEK.TAKL\ is a late-night TV binge-watching simulator. You can just sit on the couch of you new 1994-inspired apartment and just waste the night away. Or you could watch the grimy VHS tapes you receive through the mail slot of your apartment door. But we don't recommend you do that.
Why a banned edition? Because we really wanted to upload it to another popular PC games platform, but the game was too steamy and it got banned!
This game was released earlier in 2019 on this very website, but this version has a few additions to it :
- A new, fourth ending, exploring the themes of the original game even further!
- Unused music from before was reinserted in the game!
- A few subtle quality of life improvements, such as subtitles for the garbled dialog!
It is the ultimate version of the experience. Play it today!
DISCLAIMER : If you've bought and played the original, consider that this version has very little you haven't experienced already. Please take this into consideration before buying it again. Of course, we appreciate your support, but we want you to make an informed choice.
Unfortunately, this game will not be published on Steam. We were planning to, but we've encountered problems.
For more information, you can read the blog post we wrote about the situation here.
Thank you very much for the kind words!
Yeah, the end messages, which we assume is what you are referring to when you say it was underwhelming, were meant to be left vague as to become as wide-reaching as possible for as many players as possible. Unfortunately, the effect is that it lacks the personal, directed feel of the rest of the experience, we agree.
The new, yet-unannounced project we are currently working on is a spiritual successor of The Shape On The Ground. While being wider in scope and fundamentally different in gameplay mechanics, it came from a similar place initially. We hope it will please you as much as this one did!
Thank you very much for all the kind words! IMS was made with the means and technical knowledge I had at the time, and so I put all of my chips in the story / ambience of the game. I still stand by what I wrote in the postmortem, though : I would not touch that subject again, nor do I want to dive deep into this sort of darkness again. Hopefully, the game ideas I have for the future will be as gripping without being as harrowing, and will keep you coming back for more.
Also, it took a lot of time to get around to it, but I am warming up to the idea of openly advertising my games as simple / no death walking sims. Like, "safe horror"? Does that make sense? Anyway, I am glad such games can find an audience. And even though the games I have made up to now are lonely experiences, I understand wanting to share them with friends. I can only hope I make good games-as-conversation-pieces, if nothing else.