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A member registered Aug 04, 2017 · View creator page →

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Hi, lonesome. It’s definitely not pointless to comment, I receive email notifications for itch.io posts and I do read all of them. I don’t always respond, but that’s neither here nor there.


When it comes to the 2017 Last Rites demo, I have refrained from re-releasing it of my own accord very purposefully. As you said, it in no way represents 1-900-CULT as it is now, or even as it was just a couple years after the demo’s release. I especially don’t wish to post it now as it would be an extremely confusing move, especially in light of the long expanse of quiet since the Don’t Be Afraid of Dying trailer. The game has neither ceased development, nor is the 2017 demo an actual ‘new’ demo, which I’m sure quite a few people would expect if they saw ‘Last Rites Demo’ appear in their feed.


I understand the interest in preserving whatever can be preserved from a long development cycle. There are a great many builds of 1-900-CULT that are now probably lost to time, and it is somewhat sad. Still, something I’d like to stress is that the ‘vision’ for 1-900-CULT is not different at its core from the ‘vision’ for Miami Horror. If the game had come out in 2018, would it look very different than if the game were to come out now? Yes, absolutely. It would also have been horribly unfinished, but that’s really beside the point.


Miami Horror was then and is now a heartfelt love letter from me to Dennaton Games and their series. And that has certainly not changed. The plot has stayed relatively the same and all of the characters planned in 2017 are the same characters planned now. Level layouts and concepts have changed and the game design has matured tremendously in the past seven years. That might seem like a major change, but its more that poorly designed or ludicrously difficult concepts have been steadily pared down over time. Not that anything has been cut.


Believe me when I tell you that no one is missing anything by not having the Last Rites Demo. And the change from Miami Horror to 1-900-CULT is not a Half-Life 2 beta situation. The original name just sucked! And since changing it the mood and branding of the game have just grown so much more thoroughly thought out and tied together.


All that being said, I do agree that I don’t want it to go entirely forgotten. When the new demo comes out, maybe I’ll ‘re-release’ the old demo. I don’t have the original files for it, I’m sure — but there is that ‘Miami Horror Cracked’ version floating around, and I know a couple of people have held on to the .exe. Maybe someday I’ll also release the very original Hotline 2 editor levels as well.

It still is a standalone, just in an unfortunately quiet phase of development.

100 years might be optimistic 👀

we’re still hard at work! I may have a new blog post soon.

MH is currently still in development!

A campaign & cutscene editor are certainly planned & absolutely necessary features both for MH and The Wrong Editor.

As much as I love Hotline Miami, I don’t think I have any interest in making more fan content after MH is completed.

We are definitely aiming to have MH’s player characters be able to fight all enemies and factions in the game, with some key exceptions. As of right now, I have put in a lot of work to ensure that it is relatively easy to add in new weapons and enemies into the roster of usable entities for a character/faction. It’s proven very valuable to our level design team to have as much freedom as we have time implement.

And thank you for the kind words, I hope that we will be successful as well. Regardless of whatever happens with this project, our hard work will not go to waste!

As of a couple days ago, our editor now has the capability to change pallets for individual enemies. This is currently done through the text files that save the levels, but a part of the current work I’m doing will be totally overhauling editor object editing so that you can change whatever detail you want about an enemy through the gui.

There are more than one faction which players will be able to fight in MH, yes. But what the other factions are is a spoiler!

Camera borders are included and are more customizable than in Hotline 2. The Son's LSD Filter is a different story entirely and probably won't make the cut for whatever version of the editor I release alongside The Miami Horror.

If a version of the editor releases alongside MH, then it will feature only the characters and enemies from MH. A later, standalone, release of the editor would feature Hotline 1/2 content.

It looking this good is the fruits of me working on it for years and taking this time to polish and perfect. The version of this game that I thought would be releasing in 2018 is not a game that anyone would actually have enjoyed or wanted to play.

The demo has been removed from the downloads due to being completely non-representative of how the game actually looks and plays at this point. There may eventually be redone demo in the future, but I strongly doubt I will. The time and effort needed to cut a build down to only contain the content of the demo would be too much to be worth it.

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No! The mod will still be completed, just probably not in October. Right now we're looking at Christmas as our backup release date, and I think I should be able to make that date if I don't goof around too much. :)

It's a play on H. P. Lovecraft's "The Dunwich Horror".