I'm very much ok with this size choice. Well done.
Sonzo99
Recent community posts
Just my thought pattern but here goes:
Option 1 - works well if all we're gonna have is conversations with only the upper body making gestures to depict emotions/moods.
Option 2 - gives more room for full body expressions. if something is supposed to be happening in the background during the conversation, then there is a possibility of missing portions of it depending on location.
Option 3 - is more spaced out but the text box may be taking up most of the focus due to its bigger size.
Option 4 - has the best spacing and size comparison between the portrait and the text box, which still allows you to view the full body expressions without much issue.
Option 5 - pretty standard stardew fashion. it would definitely limit your expressions to facials only in order to fit the portrait box but is overall pretty basic in comparison to the others.
Overall, I'd have to go with options 2 or 4 as the best out of the 5.
Probably will depend on how the letters are put together when forming words I suppose. Hopefully you can find one that suits the need best in terms of visual display (if non pixel). I can understand that pixel can be a little too close-knit together when it comes to some words. Fsir assessment on the inventory situation.
I'm ok with 10 if it makes it any easier by having the plus one for an item. I don't favor back and forth traveling either if I can afford it; so fill them slots. An instant pop up menu is ideal if possible but I'm ok if it isn't. The font is ok but do feel free to explore any that catches your eye and test em out to get a better feel of them. 20 slots also seems fair as a starting ground.