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sophiabutter
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A member registered Feb 05, 2022 · View creator page →
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if you're using rigidbody2d for the falling platforms, could you turn "Freeze Rotation Z" so the player doesn't trip over the platforms in that one part with a whole line of falling platforms?
Another suggestion would be to create a "2D Physics Material," set the friction to 0, and attach it to the player's collider to prevent sticking to walls?
New Super Mario Bros. - Mario Vs Luigi comments · Replied to vorederde in New Super Mario Bros. - Mario Vs Luigi comments