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Soron

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A member registered Jul 28, 2015 · View creator page →

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THAT would explain why I keep seeing an all-OS zip file which only contains a .exe.

Hmm... now it runs at least (much improved over previously - thank you!), though input doesn't seem to be working. Odd.

Dude, you can't just put out the .exe file and call it "Mac/Linux" :P. Those require a separate build, and the filenames will usually be obviously-different.

Cheers, mate :). At least if it's correctly labeled, I know immediately that I can't play it, rather than having to unzip it to find out.

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Dude, you can't just put out the .exe file and say it "supports Linux" :P. That requires a separate build, and the filename(s) will usually be obviously-different.

Dude, you can't just put out the .exe file and call it "Mac/Linux" :P. Those require a separate build, and the filenames will usually be obviously-different.

Couldn't get the Linux build to work: "Player data archive not found at `/home/ethan/Documents/gmtkjam_judging/foxrush-linux_Data/data.unity3d`, using local filesystem", which seems weird

Got most of the core mechanics in place, including shapeshifting. Now to fill out the rest of the content. Also, playable prototype: https://soron.itch.io/polymorphic-menagerie