Wow, rating extortion.
Sorrynametaken
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I purchased the game a couple years ago. Building out your own dwarf fortress is really enjoyable. It has a good balance between creative interpretation and mechanical structure. If you like the idea of a "create a map" game but are overwhelmed with choices/interpretation in something like Ex Novo, this gives a more narrow focus and is worth a try.
Recently I did a test run of using Alone on a Map with some intermediate ESL students. I liked the idea of the students having a "product" at the end of an activity. In that first attempt, I "pre-drew" the prompts and put them into a Powerpoint Presentation. In small groups, students added items to the grid of their map. After giving them a few prompts, I had them follow the "finishing up" steps to use their own intuition/logic to fill out the rest of the map, then pick out some notable features to share with the class.
I will have another chance to try this with another group of students. This time I will have them create a more clearly defined "map key" to go along with their map. I will have some large chunks of time(1 hour, short break, then 1 hour) to work with these students in a relatively relaxed setting for a few days. There will probably be 10 to 12 of them. I will be doing some more typical jig-saw(I have this information; You have that information) activities and role-play dialogues(shopping/restaurant, etc...), but since I will have these big chunks of time, I'd like to try integrating some different activities, especially ones that result in a product. I'm considering something like Magizoology to complement introducing animals along with habitat/diet, etc... I'm also considering something like Evergreen Wilds to practice describing past experiences and problem-solving.
Itchio has a ton of these "solo journaling games" and other outgrowths from the TTRPG community and I know there is a lot of cool stuff out there. What are some other tabletop games/activities that could work well for this context?
I have a question about the solo delve rules. Once you get your dungeon size to 1, you roll for resolution, note the adjustment depending on if you got a clue or a setback. If I understand correctly, from then on you do a resolution check after each new room. So if I get to +4 Setback, it becomes impossible to roll a clue or the objective? Is this intended?