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Sorrynametaken

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A member registered Sep 14, 2021 · View creator page →

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Wow, rating extortion.

I purchased the game a couple years ago. Building out your own dwarf fortress is really enjoyable.  It has a good balance between creative interpretation and mechanical structure. If you like the idea of a "create a map" game but are overwhelmed with choices/interpretation in something like Ex Novo, this gives a more narrow focus and is worth a try.

Nice!

Any chance of a low-ink version of the new layout?

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Enjoyable. It really captures that feeling of 90s point-and-click adventure games except the puzzles weren't too obtuse. I think I'll check out your other games.

Recently I did a test run of using Alone on a Map with some intermediate ESL students. I liked the idea of the students having a "product" at the end of an activity. In that first attempt, I "pre-drew" the prompts and put them into a Powerpoint Presentation. In small groups, students added items to the grid of their map. After giving them a few prompts, I had them follow the "finishing up" steps to use their own intuition/logic to fill out the rest of the map, then pick out some notable features to share with the class.

 I will have another chance to try this with another group of students. This time I will have them create a more clearly defined "map key" to go along with their map.  I will have some large chunks of time(1 hour, short break, then 1 hour) to work with these students in a relatively relaxed setting for a few days.  There will probably be 10 to 12 of them. I will be doing some more typical jig-saw(I have this information; You have that information) activities and role-play dialogues(shopping/restaurant, etc...), but since I will have these big chunks of time, I'd like to try integrating some different activities, especially ones that result in a product.  I'm considering something like Magizoology to complement introducing animals along with habitat/diet, etc...  I'm also considering something like Evergreen Wilds to practice describing past experiences and problem-solving.

Itchio has a ton of these "solo journaling games" and other outgrowths from the TTRPG community and I know there is a lot of cool stuff out there. What are some other tabletop games/activities that could work well for this context?

I'm not colorblind, but I like the colors in the colorblind option. 

I'm intrigued by the game, but as someone who is not familiar with old school hex mapping procedures, I'd love to an example turn or two to help me wrap my head around the concept. Has anyone done a sample play blog or a video?

It looks like it is an off-shoot of one of the natural formations results if you are deep enough.

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Seems like a nice group of tables for inspiration. Is there a mistake on the note for the Room Content table? It states "Roll 1d3 times on this table + once on the Atmosphere table" I assume it is supposed to be "roll 1d6 3 times..."

I have a question about the solo delve rules. Once you get your dungeon size to 1, you roll for resolution, note the adjustment depending on if you got a clue or a setback. If I understand correctly, from then on you do a resolution check after each new room. So if I get to +4 Setback, it becomes impossible to roll a clue or the objective? Is this intended?

I'm curious, how does this differ from its source material? I played 5e a bit as a player. Is this like a streamlined version?

I actually had the same thing happen in my first layer. I interpreted it as having dug straight up and out of the fort. I then spent resources to patch up the hole it made.